Flump's Forum Posts

  • Like a 2D tempest, seems quite neat, I just feel like the stock particle systems damage the impression a little - using a bunch of sprites with bullet behaviour at random angles and speed would add some needed POW! to those enemy explosions.

    Thanks for the feedback man.

    I hadn't really noticed to be honest but you're right the particles do look too generic.

    I'll have a play around tonight see if I can make something a little more spectacular!

    Thanks again

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  • Here's a pic of the second bonus game, I decided to base the bonus games on Break-out. It keeps nicely with the arcade theme and makes for a nice break from shooting.

  • It's still early and has had a few changes since I made this vid, but this is vid of my new shooter, Horizon Shift.

  • Here's a few screens of my shooter, Horizon Shift. It's still early days but getting somewhere now.

  • Hey guys,

    I'm new here, I've been working on this new game for a couple of months now. I moved over from XNA to C2 development when XNA basically died and love it! It's just so much fun to use!!!

    Anyway, my new game is called Horizon Shift and it's a kind of cross between a retro single screen shooter and a platform game. In many ways it feel a bit like a 2D tempest. The enemies attack from the top and bottom and you have to switch from looking up and down, if an enemy gets to your line they will attack it, either by destroying a panel or by running up and down it and trying to hit you. The more enemies that attack your line the higher the multiplier, a simple risk reward system but it seems to work well.

    Here's a couple of pics

    I also made an arcade cabinet for it Here's steve from minecraft playing it!

    And here's some early footage.

    Thanks for taking a look at my game, let me know what you think.