Flump's Forum Posts

  • This error had been annoying me for ages.

    Finally worked out a fix.

    Try downloading the previous windows 10 SDK from here:

    https://developer.microsoft.com/en-us/w ... dk-archive

    All works for me now including the manifest, which created an error on the newer version.

  • > I tried it last night but there seems to be a problem, well for me at least.

    >

    > To use your Xbox as a dev kit you need to have the latest version of the Windows 10 SDK, however construct 2 will not let me export using the latest SDK as I get a "is not a supported value for targetplatformversion" error.

    >

    > So will have to wait until C2 supports the latest SDK before we can test on a retail dev kit.

    >

    > Unless I've missed something this seems to be the case.

    >

    Are you talking about this error?

    I'm pretty sure the problem is on MS's end. If you open the Dev Home app you can see the OS version is "10.0.14290.1014" and it needs to be "10.0.14295.0" or higher, so until they release an update there's no way of doing it I think.

    Nope, that's a different error.

    This is the exact error:

    Error "10.0.10240.0" is not a supported value for TargetPlatformVersion. Please change it on the Project Property page."

    My best guess is that the C2 exported was designed with the 10.0.10240.0 SDK in mind and when the SDK was updated by MS the exported was made obsolete. I may be wrong but that's what it seems like to me.

    I had this error before I tried exporting to the Xbox, re-installing the previous SDK fixed it.

  • Did anyone find a solution or did the bug get fixed? I'm getting Fullscreen request failed: [object Event] in visual studios.

    Thanks!

    Just found a way to fix this using a little JavaScript

    Just stick this code at the top of your C2Runtime.js file in visual studios.

    "

    var activation = Windows.ApplicationModel.Activation;

    var ViewManagement = Windows.UI.ViewManagement;

    var ApplicationViewWindowingMode = ViewManagement.ApplicationViewWindowingMode;

    var ApplicationView = ViewManagement.ApplicationView;

    ApplicationView.preferredLaunchWindowingMode = ApplicationViewWindowingMode.fullScreen;"

    That should launch it fullscreen

  • Still having problems with this

    Was hoping to release on the Windows store pretty soon too.

    Anyone else had any luck?

  • I tried it last night but there seems to be a problem, well for me at least.

    To use your Xbox as a dev kit you need to have the latest version of the Windows 10 SDK, however construct 2 will not let me export using the latest SDK as I get a "is not a supported value for targetplatformversion" error.

    So will have to wait until C2 supports the latest SDK before we can test on a retail dev kit.

    Unless I've missed something this seems to be the case.

  • Finally finished Boss 4 on Hyper Bounce Blast, this one took ages!

    https://youtu.be/xoBsRJ-IImE

  • Just finished putting the launcher together.

  • looks great... I like the variation of things to shoot and the movements... cool! are you releasing it soon?

    Thanks man

    I'm hoping to have it released soon-ish. Hoping for May but life keeps getting in the way.

    Hopefully not too far off now.

  • Section 2 on boss 4 done

  • Just finishing up on BOSS number 4.

  • Loading screens finished

  • Just finished adding the Hyper mode

  • Finally finished making the bonus round

  • The laser trap section.

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  • Hey everyone!

    Managed to finally finish boss number 3.

    Here's a clip of it in action, think it may still need a tweak here and there.

    https://youtu.be/95rfyQP8uBU