fldr's Forum Posts

  • ok, so i tryed the watereffect, but its only visual distortion of the crosshair image, could it be that i did understand you wrong ?

    then i tryed your solutions LittleStain and DuckfaceNinja but its the same problem which i had with my trys, it moves aroudn way to fast, like its stuttering (see also attached capx, maybe you guys meant it otherwise then i implemented it [mousewheel to change parameter for duckfaceninja's solution])

    http://fldr.de/crosshair

  • wow, very nice!

    im also in the process of making a worms like game, i used an other aproach which i found here on the forums with 1*1 tilemap and i added an overlay effect with another (bigger) tilemap and its a bit of overkill for the construct2 editor.

    now i will also try your solution, i like very much that it just uses an real image, much nicer and diversified maps are possible with that, i always dreamed about that while building the maps with my two tilemaps!

    Thank you for sharing that!

    btw heres a prototype of my aproach

    http://fldr.de/tanks1 (mousewheel for explosionradius)

  • oh thank you all! will try this methods! thanks!

  • Hi,

    maybe somebody can point me in the wright direction here..

    i want to make a crosshair not exactly accurate to mouse position, like the shooter is breathing for example and the crosshair drifts somehow up/down left/right but a little bit unpredictable and smooth and i cant get it to work how i imagine it.

    I tryed with two sine behaviours (horizontal/vertical) but the movement is somehow a combination of the two and doesnt feel right nor looks right.

    I tryed with events that manipulate position but it turned out stuttering so i tryed using lerp and it got better but increased cpu usage too much and i couldnt figure out how to make it smooth without using 'every tick' and on top of that i couldnt make it much unpredictable.

    Does someone have a better idea ?

    best regards

    Flo

  • Thank you!

    you are allowed to do so

  • this is a very nice style!

  • yeah i noticed the same problem, often it is like all the small images together could just go in the blank space of the bigger ones :/

  • Thanks for such a great plugin!

    will the plugin allow to set doors, locked doors and the keys for this doors in a reachable area? that would be really cool!

  • fldr I did but my but I cant get my backround music to loop i have tryied making it a music or sound file ..

    Do you know how to fix it?

    i have to check this, dont have music loops, only normal soundeffects and they work fine by just putting them in as sound effects and using the "normal" play event

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  • all of my games have under 100 events or slightly above, but they are all small games

  • personally, i dont like video tutorials at all, they will never beat the written word combined with some images!

    but i would love to read about the things youre talking!

  • We recognize that the user support and the documentation have not been the best, but we are making an effort to improve it.

    i personally very much like that new approach, its cool how many good informations you post in the last couple of weeks!

  • .. but I can't use that as I can't get sound working.

    you have to add the Media plugin in the XDKs plugin section to get sound working with Android build

  • wow, thank you very much, i will take a look at that!

  • yeah thats what i meant! sorry if it wasnt clear in the first place, im not so good in expressing my thaughts in english :/

    the tiled background seems blurry, the thicker boarder is just because i made a failure when i cleaned the blur from downscaling, have to redraw that part

    i thought if there was a way in construct2 to say use this picture for tiling but only show it at 25% of the original size the blur wouldnt show