fldr's Forum Posts

  • wow that is really great!

  • Hi Liam,

    great contest!

    but i have a question, could you explain what "irkiest" means? i tryed to find out but im still not sure what it means. english isnt my native language

    and for parcitipating we only have to tweet with these hashtags(#irkiest & #30daydev) ?

    i will try to get a game for this done!

  • Thanks man!

    i did just rebuild my game and it works fine again

  • IntelRobert can you say when the orientation bug will be fixed?

  • 60 secons is the refresh rate for banner ads isnt it?

    interestials is between 3 and 10, i found that when i changed that to under 7 i didnt receive any interestials

    why not? i cant answer that, im also corious about the whole add market thing, for example i have three games with adds and they all get served different with very different rpm, one is always like 0.28€ the other one is in the 1-2€ field and the third is between 9 and 22€, while the 0.28€ game is by far the most installed and played one compared to the others and the 1-2€ app only very rarely gets interestials, i cant tell why..

  • what did you put in "Interstitial timeout" on the admob site?

  • from my experience i can say that if the demo adds are shown, its also works with the real adds but sometimes there are just no adds to show so it can look like something isnt working. to test this you can make an event "on interistial received->trigger something, like show a sprite or set text to add received, when this is never been triggered there are just no adds to show.

    btw in my game "Find the fruits" i used something similar to what your trying to do (on close button show add,after 4 secons close game) but it doesnt show adds most of the time, i think the time im giving it is just to short, interestials sometimes take a long time to show after the show add event fired

  • im testing mainly on three devices, Xperia Ray (really old device, Android 4.0.4), the old 7" Nexus Tablet (2012) and Samsung S3 Mini and i can say that some games do perform better on the Xperia when build with the normal Android option but that could be just because it has very low internal memory and all my crosswalk build games have over 50mb when installed.

    From my experience (and with my games) the performance is the same as build with crosswalk.

    How did it perform on your device? ok this game here isnt the best benchmark cause it should run fine almost everywhere, maybe you could also try pongoal from the link in my signature, its also build with normal Android option.

  • sure you can

    its build with the "normal" Android build option in Intel XDK (next to the crosswalk option)

  • here is my new game "Warehouse" on the playstore!

    Android Version

  • Hi, i just released a sokoban game for Android and Firefox called Warehouse!

    it has over 100 Levels to solve with increasing difficulty and there are more to come in future updates!

    hope to hear about some opinions or maybe bugs you found

    and btw please rate the game if you like it

    Android Version

    Firefox Marketplace

  • We have a fix, it will probably be updated on Monday.

    > Hi, I can't set Apache Cordova version to 3.5 with potrate oriantation. because of if i set the app orientation to landscape or portrait from default in intel xdk property then app will not build (android build) and giving a error. but with the same program, if i set CLI 3.3 with potrate oriantation then it works and if set CLI 3.5 and oriantation to default then it will build. Why Orientation is effect to CLI version.?

    >

    that would be great thanks for the info!

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  • it does work with intel XDK !

    you find the options i mentioned on the projects tab

  • working on a sokoban game with many levels

  • sorry if this wasnt clear but yes you can and it works

    i just updated my games on the playstore

    just go to "Build Settings"->"Cordova CLI Version" and change it to 3.5

    if the building process doesnt work, also change "orientation" to default, in my case that worked, i did read somewhere that this is an bug in cordova 3.5.1