fldr's Forum Posts

  • Scaling an image on an external image editor (like Ps) does produce better results however (in my opinion).

    maybe im doing soemthing wrong but i cant share this opinion

    the ikarus sprite is scaled in construct2 (added in large size and then just dragged to the size i wanted) while the boarder on top and bottom are tiledbackgrounds which where scaled with photoshop and then cleaned by hand of the "artifacts" added by the ps scaling

    Another solution is to create 2 tilemaps, one for each resolution and load the appropriate one depending on which device you are playing on.

    that sounds complicated but maybe that is my solution, will try that

  • did you check the Fullscreen option under the build settings? if you use crosswalk to build the app you have to check it on the scecond tab on that menu!

    it works on every device i tested

  • Thank you for that detailed answer!

    i will propably buy your book next month

    would there be the possibility to "upgrade" to the full version for additional 20$ in the future when i first buy the html5 version?

  • Hi,

    i really like the tiled background object but it would be great if it could be scaled, like the spritefont for example, would that be hard to implement Ashley ?

    the reason im asking is, i use larger sprites and scale them down in construct so the games look sharp on a wide range of resolutions, unfortunately tiled backgrounds that arent single colored get very blurry when they are upscaled so i have to use sprites and the object count goes up and up.

    best regards

  • TheDom

    could you answer my question please?

  • in construct2 when you click on the "Admob Plugin" its in the properties bar on the left

  • im considering to buy that book! can you confirm that all the sponsors in there are still buying licenses ?

    what exactly is the difference between the 40$ and the 20$ version? is it only that in the full version are also the flash sponsors listed?

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  • you need to change Addmob Plugin "properties"->"test mode" to false

  • would be really great if someone with the skills could make this!

    unfortunately i lack that skills

    with that plugin one had a good monetization option for Webapps such as for Firefox OS, Firefox and Chrome Browsers or self hosted games!

  • Hi,

    all my games on Google Play are made with XDK Cordova/Phonegap and your Admob Plugin, thank you for that by the way <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    Warehouse

    https://play.google.com/store/apps/deta ... .warehouse

    Pongoal

    https://play.google.com/store/apps/deta ... es.pongoal

    Find the Fruits !

    https://play.google.com/store/apps/deta ... dthefruits

    and more to come soon <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">

  • oh, seems like i did it this way :/

    and it also seems i cant edit the project after submitting, is that wright? if yes could you please edit my project?

  • and this 40% or 55% in belgium isnt your income tax?

  • how long does it normally take till the submitted games are shown on that site?

  • Warehouse is available now also on Firefox Marketplace

  • yes, thank you!