fldr's Forum Posts

  • im pretty sure the fast algorithm is really faster (not so much but faster), try to make >10 fast clicks, you can see the slow one really hang a while

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  • Hi,

    the "month chooser" at the https://www.scirra.com/store/seller-sales seems broken, the options are there (you can see it in Firebug) but it isnt clickable anymore. Not in Firefox and not in Chrome :/

  • i uploaded my entry too, if i have another day i will keep on working on it, now it hastn a titlescreen, nor highscore and so on but here it is, playable <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

    http://gamejolt.com/games/arcade/monster-shooter/36911/

  • ahh im confused again, the counter says 365 1 day(s) 6 hour(s)..

    so the 396 is obviously broken, but what about the 1 day? do i really have another day or is it just the 6 hours remaining?

    Edit: just took a look at the other games and saw that we compete with games made with unity, are they all judged in the same category?

  • Finished commenting the capx for maze generation and the solver.

    Thats amazing! Thank you!

    now i can spend the weekend trying to understand whats exactly happening there.

    but your comments seem very detailed (didnt read all yet), so it should be only my mind thats delaying the understanding part on my side

    Thank you very much!

  • short answer, you cant if you use crosswalk, sorry :/

    you can try the "normal" Android build which is only labeled "Android" in the XDK, may not run as fast as Crosswalk builds on old devices but has a very small apk output!

    for my games and testdevices it functions pretty well!

  • heres mine <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    http://fldr.de/blockbreak/index.html

  • > it moves aroudn way to fast, like its stuttering (see also attached capx, maybe you guys meant it otherwise then i implemented it [mousewheel to change parameter for duckfaceninja's solution])

    >

    You have to tweak them to get realistic movement. Kind of hard to explain, look at capx attached. You have to tweak the parameters to get the movement you satisfy with.

    [attachment=0:21f7p9jc][/attachment:21f7p9jc]

    yeah, now were talking

    thats what i had in mind! thank you very much!

  • ok now i have to hurry!

    whats the exact time and timezone for the deadline? is it 30 to 31th october 0:00 or 31th to 1st november? sorry i always get confused with midnight deadlines ^^

    edit: forget about that, i just saw the countdown

  • is this the actual ingame effect? looks very good!

  • oh yeah, its late here, totally overlooked that!

  • wow, very smooth! thank you!

    do you have an idea why, when mouse isnt moved, it only lerps the y position?

  • > wow, fantastic Minor ! i really admire what your doing there and did with your low res dungeon project! did you ever consider writing a post where you explain how the maze is generated and the different wall sprites are set? That would be absolutely fantastic and would drive me to continue my abandonend dungeon project

    >

    fldr

    Thank you. I can write a tutorial on the maze generation if it would be of some use. The tiling is bitwise tiling and I think there are a couple of tutorials on that already but I can also do that too. I'll also comment the capx and post it for anyone to have a play around with.

    Give me a couple of days for the capx and a bit longer for an explanation.

    shinkan

    > Minor Indeed. this is really fantastic!

    >

    Thank you sir

    woohoo, that would be great! youre great !

  • maybe i didnt try enough with your example but it seems its not possible to use the terrain object as a platform, or am i wrong?

    nonetheless i really like what youre done there! and i have many ideas to use this canvas/destination out solution for something else, great job!

    btw i dont know if it helps but i learned last week at university that algorythms that have nested "for loops" take very much time, but unfortunately im not very good at optimizing them (yet) so i cant give advice on how to make yours different, but i can ask my colleague and lecturer at friday how to improve your algorythm, were doing nothing else then estimating how long algyrythms take and if its possible to optimize them in this class. are you familiar with "divide and conquer" method ? maybe you could use it or something likewise to optimize your algorythm.

  • wow, fantastic Minor ! i really admire what your doing there and did with your low res dungeon project! did you ever consider writing a post where you explain how the maze is generated and the different wall sprites are set? That would be absolutely fantastic and would drive me to continue my abandonend dungeon project