flatness's Forum Posts

  • This is looking really cool! I agree that it has captured the old snes feeling.

  • Cool video, it was nice seeing it in action!

  • Very very nice!

    Not the same as per your link, but here is my feedback based on pics here.

    I like what you have, one small suggestion, the leaves overlay at the bottom and sides of the screen is distracting it takes away from your toon. The leaves at the top is nice but where it merges in the center looks not so nice. I'd make one solid strip, or a tiled strip with no visible join area.

    Other than that hat off, you rock!

    Yes, it looks very nice, and I agree from an art-perspective that leaves in the very foreground are distracting with what is in the game (partially because they are the same color). If you really want them in there I think it would look better if they were much, much darker almost forming more of a dark silhouette. But otherwise good job!

  • The game has a cartoon-stylized look to it that is really appealing -- kind of like the show Ren and Stimpy in a way. Cool!

  • That looks really cool, and I think the art style looks really nice! Looking forward to trying this.

  • Hey, congrats on making your first game. I'm still trying to get mine finished up.

    It looks almost like a pinball game. Am I correct?

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  • inkBot

    All your work is great, but I especially really love the retro-pixel one!

  • Congrats on finishing game! Since I haven't finished my first one yet, I was curious, was it had to get it on the app store?

  • > Hey facejf,

    >

    > Thanks a million for mentioning Dribble. I noticed that they had a sign-up, so I can just use that I think so you don't have to go through the trouble of doing an invite. That was super-cool of you let me know about that site. I really appreciate it!

    >

    No problem! It's invite only if you want to post, so I emailed you one.

    Thanks, but I didn't seems to get the invite. Could you send it to this e-mail address instead:

    flatness [at] aol [dot] com

    Thanks again!

    Rick

  • Hello, my name is Rick Grossenbacher. I am a professional video game artist, and have been working on games since the mid-1980s.

    If you would like to see my work, you can see my current portfolio at:

    rickgrossenbacher [dot] com

    Though I work as an artist now, I actually started out as a programmer way back in the days of the Vic-20, Commodore 64, Apple IIGS, Amiga 500, and PC-386 making games with BASIC, C++, and 6502 Assembly Language. My first "published" game was a version of Tetris for the Apple II I programmed in BASIC and Assembly for Nibble Magazine in 1989.

    I'm currently in the process of making my first game in Construct 2. I'm loving C2 since it's easy enough to get a game up and running, yet powerful enough to use functions reminding me of my old programming days.

    In the past, I have worked on games for:

    Microsoft Xbox and Xbox 360

    Sony Playstation 2 and Playstation 3

    PC

    Nintendo Game Cube and Nintendo Wii

    Nintendo Game Boy Color and Game Boy Advance

    Mobile / Handheld / Tablet

    Some of the more notable titles I've contributed to over the years are:

    ----------------------------------------------------------------------------------------------------

    PlayStation All-Stars: Battle Royale (PS3)

    UFC Undisputed 3 (Xbox 360)

    Rock of the Dead (PS3/Xbox 360)

    UFC 2010 Undisputed (Xbox 360)

    Tomb Raider: Underworld (Xbox 360/Wii/PS3)

    Tomb Raider: Anniversary (PS2/Xbox/Wii)

    X-Men: Legends (PS2/Xbox/Gamecube)

    Wolverine’s Revenge (GBA)

    The Revenge of Shinobi (GBA)

    Frogger Advance: The Great Quest (GBA)

    Disney’s Atlantis: The Lost Empire (GBA)

    Rescue Heroes: Fire Frenzy (GBC)

    Blue’s Clues: Blue’s Alphabet Book (GBC)

    The Wild Thornberrys: Rambler (GBC)

    Barbie Magic Genie Adventure (GBC)

    Spider-Man (GBC)

    Polaris SnoCross (GBC)

    AMF Bowling (GBC)

    Vigilante 8 (GBC)

    Daikatana (PC)

  • Awesome, Caleb! Thanks a million for posting this.

  • Thanks for asking that question... I was wondering the same thing. Or if there was a way to do it the other way around. In other words, I have a flash file/animation, and if there is a simple way to get that into C2?

  • Congrats on finishing a game! Yeah, it was too difficult early on but still a funny/cool concept!

  • Hey facejf,

    Thanks a million for mentioning Dribble. I noticed that they had a sign-up, so I can just use that I think so you don't have to go through the trouble of doing an invite. That was super-cool of you let me know about that site. I really appreciate it!

  • Hi,

    I'm a professional video game artist and I would certainly be interested in helping you out. Please take a look at my portfolio:

    rickgrossenbacher [dot] com