flatness's Forum Posts

  • In terms of self-publishing, I'm curious if anyone has had any real success with a Kickstarter? The majority of the people/companies who I've read about and who have had *any* success with a Kickstarter are people/companies who have actually had a game already published.

    It's sort of a chicken-or-the-egg thing. You can't get people to fund you until you have something out there, but you can't get anything out there until you have funding.

    Anyone have any experience with this since I'm hoping to start a Kickstarter?

  • delgado More than likley if your project does do well you are putting yourself at risk of Cease and Desist Orders from Bandai or even worse. Your best bet is to make sure you swap your sprites or you are doing nothing more than rolling the dice with your hard work.

    Here is the only Developer with rights to DBZ stuff that i know of.

    http://www.bandainamcogames.com/game/dr ... verse.html

    Yeah, be really careful. If you do use sprites that are indicative of Dragon Ball, just make sure they are changed enough so that you don't fall under a copyright issue.

  • Yes, congrats! When you are able to post the URL, please do!

  • Nicely done! Let us know when it's on Android!

  • DrewMelton

    Nice work -- the blue hero character with the sword reminds me of the Sega game "Golden Axe"

  • Thanks for sharing your game in the works. The graphics and parallax looks great, but I seems to be getting a flicker that is 1 pixel deep and goes horizontally all the way across the screen (just a bit under the ground where the character is running). Are you getting that too?

  • Thanks for posting your development process. It was really interesting to read that (I wish more people would do that).

  • I love the funny concept -- like the movie "Office Space" if you've seen it. I like how you have the words in the menu that say: "play", "options", and "quit" written out like that were scribbled in pen (like someone was bored in an office), but it would be even better if you kept going on that concept (scribbled pen) rather than making some of the other art look like squared-off pixel art (like the key, for example).

    Great job, though!

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  • Wow! Looks really, really cool. I love games like this.

  • I really like the simplicity of the artwork -- I don't mean that it in a bad way. I just mean that it reads really well and there are nice gradients within the art.

  • That looks really good! Congrats!

  • I remember that game from the Atari 2600! Congrats on how far along you are on your game.

  • It looks really nice! Good luck with your kickstarter. I know kickstarters can be hard to get funding for.

  • >

    > > Very very nice!

    > >

    > > Not the same as per your link, but here is my feedback based on pics here.

    > >

    > > I like what you have, one small suggestion, the leaves overlay at the bottom and sides of the screen is distracting it takes away from your toon. The leaves at the top is nice but where it merges in the center looks not so nice. I'd make one solid strip, or a tiled strip with no visible join area.

    > >

    > > Other than that hat off, you rock!

    > >

    >

    > Yes, it looks very nice, and I agree from an art-perspective that leaves in the very foreground are distracting with what is in the game (partially because they are the same color). If you really want them in there I think it would look better if they were much, much darker almost forming more of a dark silhouette. But otherwise good job!

    >

    The leaves were a later addition actually. I wanted to give the impression as if we were looking through a window or some sort of frame. I suppose they did came out a bit distracting.

    Thank a lot for your comments, I'm not a graphic designer, so these tips are really helpfull.

    Actually I don't think the leaves being a frame is a bad idea at all. The game "Treasurenauts" did the same concept, but notice how they are darkened as silhouettes. See the attached image:[attachment=0:s9jop2jc][/attachment:s9jop2jc]

  • Very well done. Great animation. I love how the white windows contrast so well with the interior.