flatness's Forum Posts

  • Hi, thanks for compiling a list like this! That is great. I'm a professional game artist and was wondering if you could add my website for people looking for paid work:

  • Great post, and thanks for sharing!

  • Your game is looking really good! Nice contrast between the background and the character!

  • Wow! That looks really nice!

  • REALLY cool logo! Keep up the great work!

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  • Actually if you have a game already lets say %20 done with high quality art assets , you have a chance. Most of the games I seen really do well are console based as far as graphics.

    Yeah, that's kind of what I've seen in the past. Sadly, that is the approach I may take (make the art assets and a visual demo first).

  • newt

    Yeah, I hear you. As you said, it sounds like the game (or most people's games) will have to branch out of the indie circles.

    Rick

  • ryanrybot

    I'm glad that you noticed what I was referring to. Though it isn't a huge thing, I'm at least glad you saw what I was referring to. Your game is looking really good!

    Rick

  • Jijin

    Since I'm still a novice with the exporting... would you suggest avoiding phonegap (since there is a lag) and just go straight to cocoonjs?

  • It looks really cool so far!

  • Elliott

    I was wondering that too. But like you said... other users have been having problems with ads on mobile. What is the best/easiest way to obtain work-able ads for your free game?

  • socialpilgrim

    Thanks for posting that... I am using Samsung Galaxy S4 and have been wondering the same thing... as in how much of a hit it will take on the iphone/ipad?

  • Are vegapomme27 and I the only ones having issues with this feature, or do the other Construct 2 users have to create a game template for smartphones and another for computers ?

    Does anyone have an example of .capx file where the HUD doesn't scale with the rest of the game ?

    Ratmaster

    No you aren't the only one having this issue. I've run into the same problem. For me, at least I think multiple template is the only answer. If I figure it out, I'll let you know.

  • bsi73it

    If you ever want to run something (a link, for example) in incognito mode, just right-click on the link and select "Open link in incognito window"

    It's just one of those wacky google-chrome-only-things.

  • I can enjoy and ask? How to choose the size of game objects (the player, for example?) 32x32, 64x, 64 ...? Are there any rules or good practice for this?

    I totally agree with what you are asking. This is something I've been wondering for some time now too. I mean that's great that there are those scirra tutorials about resolution, but the big problem is actually how much data you have in your game. In other words. You could have a 200x400 sized screen, but if you need to load in 8-billion animations then is sort of defeats the purpose, doesn't it?

    I guess what I'm saying is that I'm trying to find a least common denominator (optimization). I've been trying this for a while: how to have a good pixel-sized screen, but also have the amount of frames of animation and background sizes not exceed the length of time it takes to load a game.