Fellow Construct enthusiasts, we have determined what our projected release schedule is and are working furiously to be able to stick to it.
Brood will be released as follows:
2 Jan 2015 - Open alpha on web browser, some features limited, most gameplay mechanics implemented, missions and achievements not implemented. Should be available until or even well after release on mobile.
15 Jan 2015 - Selective Beta, mostly feature complete. We would like people that are really interested to request access, and we will provide them links to the game on web, or installer for android. We ask that those who wish to help us beta test make use of the Facebook integration we want in the game for achievements and sharing "Breeds"
1 Feb 2015 - Release on Play store if possible
Game features include:
Completely free to play. Ad free as well - hopefully, we hate ads. (Considered monetization by optional coin purchases)
Over 443 thousand possible visual combinations of creatures (Calculated from current number of assets)
Breed new monsters by mating two monsters, whose genes will carry on to the next generation.
Mutate and manipulate genes to create brand new breeds
Feed and keep your monsters happy using items bought in the shop.
Make coin by selling "Pure-Bred" monsters, or completing requests for specific monsters.
5 different "Biomes" to unlock and play in
Monsters act organically, roaming around and falling into water, and sometimes getting into fights.
Achievements to unlock and brag about
Sharing your unique breeds on Facebook/twitter or whatever social media we can integrate
Possible future feature could be Trading your monsters with friends.
Please follow this topic so you can get the links as soon as we publish for testing
PM Po10c to request Beta access, or pre-alpha if you are experienced with game publishing and advice. Thank you all!