Hello, my name is Rick Grossenbacher. I am a professional video game artist, and have been working on games since the mid-1980s.
If you would like to see my work, you can see my current portfolio at:
rickgrossenbacher [dot] com
Though I work as an artist now, I actually started out as a programmer way back in the days of the Vic-20, Commodore 64, Apple IIGS, Amiga 500, and PC-386 making games with BASIC, C++, and 6502 Assembly Language. My first "published" game was a version of Tetris for the Apple II I programmed in BASIC and Assembly for Nibble Magazine in 1989.
I'm currently in the process of making my first game in Construct 2. I'm loving C2 since it's easy enough to get a game up and running, yet powerful enough to use functions reminding me of my old programming days.
In the past, I have worked on games for:
Microsoft Xbox and Xbox 360
Sony Playstation 2 and Playstation 3
PC
Nintendo Game Cube and Nintendo Wii
Nintendo Game Boy Color and Game Boy Advance
Mobile / Handheld / Tablet
Some of the more notable titles I've contributed to over the years are:
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PlayStation All-Stars: Battle Royale (PS3)
UFC Undisputed 3 (Xbox 360)
Rock of the Dead (PS3/Xbox 360)
UFC 2010 Undisputed (Xbox 360)
Tomb Raider: Underworld (Xbox 360/Wii/PS3)
Tomb Raider: Anniversary (PS2/Xbox/Wii)
X-Men: Legends (PS2/Xbox/Gamecube)
Wolverine’s Revenge (GBA)
The Revenge of Shinobi (GBA)
Frogger Advance: The Great Quest (GBA)
Disney’s Atlantis: The Lost Empire (GBA)
Rescue Heroes: Fire Frenzy (GBC)
Blue’s Clues: Blue’s Alphabet Book (GBC)
The Wild Thornberrys: Rambler (GBC)
Barbie Magic Genie Adventure (GBC)
Spider-Man (GBC)
Polaris SnoCross (GBC)
AMF Bowling (GBC)
Vigilante 8 (GBC)
Daikatana (PC)