firebelly's Forum Posts

  • If you look at the pin code, I'm pretty sure it's doing almost the same thing. Basically instead of every tick, it runs right after a tick, so when objects move, it adjusts it. It isn't Event driven if that is what you are asking.

  • Were stickies / pined topics lost?

  • WebGL effect - Replace color.

    You select the RGB tone to replace with another RGB tone.

    This only works if you know the exact RGB values inside the sprite, right? Lets say a sprite has antialias, blur, etc. There could be 200+ colors on something simple for every shade, I still think HSL is the only way. I was just looking for any tips, tricks or approach.

    But yes. I could use that easily if I had draw the sprites to exact colors and planned for it in advance, but I didn't :(

    Lets say I had a penguin. I could easily make it look different if I just switched out the black portion. But on my sprites, I have purples, greens, reds, pinks, etc. There is no way to account for the colors unfortunately.

  • I know there are plenty of color shifting effects at my disposal, I was curious if I could get some help making it look right.

    I have a monster sprite, and I wanted to make it look like a different one, by changing the color a bit. I tried most, but the closest I could find that works is the adjust HSL, then randomly changing the H. But this tends to create odd color combinations. Should I just keep playing with the saturation and luminosity?

  • trollface

    As far as I'm concerned, at the moment it works on Android and iOS ... And WindowsPhone 8.1 update will bring Internet Explorer Mobile 11 <img src="smileys/smiley2.gif" border="0" align="middle" />

    When I get my hands on the 8.1 SDK soon, I'll let you know.

  • Also just reminder to always use dropbox or similar for back ups. If not that use Github. It will save everyone heartache :(

  • I just went through this. I used a couple techniques, a couple are already mentioned.

    I use a centering device, it's a sprite that I pin all my UI objects to, then I set the sprite to scrollx, scrolly. This usually centers it nicely on the phones.

    Anchor is also really great, although it flickers for me, and I'm still working on how to fix that.

    Make sure your backgrounds are large enough for all devices. The easiest test is to load it in the browser, and resize the browser and hit refresh, if it looks good there, it will be nice in any phone.

  • firebelly

    Bump ! :)

    If it's too long to create a capx just explain in simple words here :)

    Ty !

    I'm going to try and rope in Ed again and clean up the effect so it doesn't need a tutorial. I was originally hoping someone could take over the code, but that's ok!

    The radialglow is really the closest to working.

  • I tried to install Shoebox, but it seems the archive you download from their site is broken..

    could you make a list of programs that manage sprites?

    (or, with anyone can send me an older version of shoebox...)

    renderhjs.net/shoebox

    renderhjs.net/shoebox/air/ShoeBox_3.4.2_public.air

    It's an AIR archive. So you need Adobe AIR. Give that a shot.

  • I had a question for austin, I tried this just now, and was wondering if I missed something. When I run the game in the browser, my Clay.IO tweet button works fine, but when I deploy via CocoonJS they don't do anything. Any help is appreciated!

  • Have you tried the Clay.io plugin?

  • I'll try and put together a capx this weekend for you.

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  • I need to clean these up when I Can, but here is the effect, there are a couple versions in the zip file, some work better than others. This is a WIP at this point, and looking for help :)

    Big ups to Ed who made it.

    https://dl.dropboxusercontent.com/u/122492/Downloads.7z

  • I don't know if this a bug, or if it just expected, but I see this too. Ashley suggests using 0,0 paralax on the layer since Anchor isn't meant to be used with paralax.

  • I was pretty crazy how many it handled though.

    goodboydigital.com/pixijs/bunnymark