firebelly's Forum Posts

  • Link is dead man :(

    Woops, should be back now. Got a little excited with the old delete function...

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  • Link to .capx file (required!):

    can't provide as it crashes before the app loads.

    Description:

    I know this has been discussed and without a capx there is not much to research, but there is something up with loading UIState and not handling all exceptions. I don't have any broken file right now, but this happens maybe once a week. When I load my project, it crashes C2 on load. If I delete all the UIState files, it loads again. I don't have a capx for you because I can't save it in capx when it crashes and I never know when that will happen.

    I don't know if this is linked to the age old issue of the app crashing on close.    

    Steps to reproduce:

    1. Open C2

    2. Try and load a project

    3.

    Observed result:C2 Crashes

    Expected result: Loads

    Browsers affected: NA

    Operating system & service pack: win8, win8.1

    Construct 2 version: r142

  • +100000 for blackhornet.

  • Why didn't I know about this :(

  • So this might get a little easier. There are like 20 apps out there for managing TFF ->Bitmap fixed width stuff. But I think ShoeBox might have done it.

    shoebox.uservoice.com/forums/190417-general/suggestions/4214820-fixed-size-spritesheets-for-font-and-sprites

    It's not in yet, but I think what you do is import a png with all the letters on it, it creates a sprite sheet from it, fixed width and spacing. Perfect no matter what font you use.

    Thoughts?

  • I've been having a noticeable lag in the UI since the debug stuff was added. I have a really powerful computer, so I doubt it's that. The UI was always super snappy for me, autocomplete was really fast, windows appeared very rapidly.

    But the last couple versions, I've notice a lot more lag when windows are opening or the autocomplete/typeahead is doing it's thing.

    Did I miss a setting or something? Or is something just really wrong with me.

  • Let me check on that!

  • How about s'more pictures? This is the slightly updated crew cabin :D

    <img src="http://24.media.tumblr.com/ed2bf8c4625dc35be7aac508dd65664d/tumblr_mqki4jbO591rsx2xno1_400.png" border="0" />

  • thanks both! I have tried GIMP but am not quite sure yet, will check out inkscape. will try that pyxel out too :)

    Pyxel is GREAT. Gimp is very powerful, but I find the interface to still be lacking. Even when using the custom version that looks like photoshop. GIMP is really strong in the scripting world, you can script out repeatable tasks that are very complex in GIMP, but I find using it day to day, I always fall back to Photoshop.

    If you are just doing some light pixel art, Pyxel is the bomb.

  • This will be fixed when Ludei releases a new version of the launcher. No ETA.

    scirra.com/forum/black-screen-cocoonjs-and-xdk_topic71730.html

  • whelp my dreams are dead , im done with this . If i need to make money to spend it and make it over again just for myself , its a waste

    Sorry man, this is the world we live in. C2 is the cheapest and best way to export to mobile. Unity used to cost a few thousand. GM costs a few hundred still at least. No offence, but when you become a developer, you have to assume some costs. Tools, art, music, distribution, etc. To assume that you can do it 100% free is not realistic. Even if you code it in assembly, do the art in GIMP and music by hand, you still have to pay people for distribution like iOS, Windows Store, etc. Or hosting costs.

  • I'm willing to throw money at this problem too. You need a WebGL capable programmer. I have not seen a good example of 2D lighting/Shading done with WebGL yet though.

  • That could be a couple things.

    1) messed up boundaries on a sprite with physics.

    2) not having the right boundaries on an animation.

    Are you using ScrollTo or Shake?

  • Couple things, also correct me if i'm wrong on this...

    1) There is a shake plugin behavior in the plugins section if you search for shake, might be a little easier than using scroll

    2) Shake only works if your layout is bigger than the window. If your windows is 800x480 and your layout is 800x480, there is no room to shake. Your window has to be bigger than the layout to allow the shake if I recall.

  • I sometimes use a combo of ShoeBox and sweat to do fonts. all help in this department is appreciated!