fingerskier's Forum Posts

  • See my prior comment about various browser machinatiosn (including removing all extensions.) Also see these comments for the add-on:

    construct.net/en/make-games/addons/603/vs-code-plugin

    What I understand you to say is that an add-on is able break the engine (no projects open after installing that add-on). Wouldn't it be reasonable to have a way to recover from broken add-ons in a project?

    Construct updates automatically, sometimes while a project is open, which makes these issues a major disruption.

  • I also tried to open the project in version r302; I get this error message: "This project cannot be opened since it was saved in a newer version..." Which is not the case because I have never been able to open it!

    I finally was able to open it in r311. Also able to open in r319.2; The kicker is that I rolled back my git repo and it still wouldn't open in the latest stable release. Seems very likely related to my bug report:

    github.com/Scirra/Construct-3-bugs/issues/5893

    Which was discounted because I didn't provide a project but it's not an issue with a project- every example I tried also failed...

  • What I did was "Clear browsing data" from the settings and selected everything/all-time. I also went into the dev-tools and deleted every indexedb and cache and localstorage item.

    I also deleted Construct from chrome://apps. Still won't open ANY project (including examples)!

    Within a private tab I can open example projects but I use the VScode add-on in many of my projects... After installing this add-on and refreshing the page I can no longer open ANY projects again. This same behavior occurred in the Opera browser. This same behavior occurred in the Edge browser.

    The problem with Firefox & Brave is that it doesn't give the option to open a project folder...most of my projects are saved this way. IE won't run Construct (pushes to Edge.)

  • Thanks, this is the error I get with 4 different example projects and 2 of my projects:

    [Project] Exception opening: TypeError: unexpected type at R.i (main.js:903:461) at d.VL (projectResources.js:1677:345) at d.$Ib (projectResources.js:1681:9) at d.mfb (projectResources.js:1681:57) at d.xba (projectResources.js:1383:75) at d.Ha (projectResources.js:1386:226) at window.$Q.cSb (projectResources.js:1354:344) at window.IDa.Ikb (projectResources.js:1363:43) at window.IDa.Ha (projectResources.js:1364:308) at d.Ha (projectResources.js:1340:478) ln main.js:726 CCG.mn main.js:703 await in CCG.mn (async) ylb exampleBrowser.js:1 await in ylb (async) lmb exampleBrowser.js:32 await in lmb (async) mJ exampleBrowser.js:54 DIa exampleBrowser.js:51 (anonymous) exampleBrowser.js:44

    ...which doesn't show anything in particular; it's not related to anything in my project(s) because it also happens with the example projects as well.

  • Indeed, I use the VScode plugin which I did install...still no luck...

  • I haven't opened Construct in about a month. When I did it updated and now will not open ANY projects- not mine, not any example project, not single-file or project-folders. Every one gives this error:

    "Failed to open project. Check it is a valid Construct 3 single-file (.c3p) project."

    OR

    "Failed to open project. Check it is a valied Construct 3 folder project."

    I have tried entirely clearing the browser cache to no avail. Any ideas?

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  • Thank you. It works with sprites if the event setup is global...but nothing works with the dynamically created button element.

  • Thanks:

    The touch event never fires...

  • I loop over a list of names, create a button for each one, but the touch event never fires when clicking the button.

    I've tried putting it at the global level and inside the loop where the buttons are created to no avail...is this a bug? or just something I'm missing?

  • ...and it works in Remote Preview via browser and mobile...

  • I have a single sprite with 600 instances. They all begin on frame 4, which displays correctly. Any time I set it to another frame it appears black in the editor. However, after exporting and running from `localhost` it works fine!

    Any idea as to why? I'm fairly certain 600 is well within the engine's capabilities...

  • The "Remote Preview" feature has a way to stream a connect client's screen. I want this same functionality in my app- how do I implement that?

    I know I can send screenshots and sync objects with multiplayer but what about the video stream...?

  • I have an existing web-server which provides a web-socket interface and an existing web-app that uses that interface [both of which have been in production for years]. I'm trying to connect a Construct app to it but get this error:

    WebSocket connection to 'wss://localhost:3000/data' failed:

    The WebSocket plugin has "" for required protocol. It gives close-code of 1006...so, not an error per se but just immediately closing...

    Any ideas? Anyone have a working example using WebSockets?

  • Is it possible for non-Construct apps to connect to the Scirra signaling [multiplayer] server?

    If so, are there specs on the protocol, transport, etc.?