Thank you. It works with sprites if the event setup is global...but nothing works with the dynamically created button element.
Mm not sure what you mean, have you tested the two examples that I posted? both are working for me
Remember that you need to check for Touch in a subevent of the same event that spawns the button because if you don't the button will not be available till the next top-level event which is when is added to the system but it will be available in all subevents.
However, you can pass the UID and pick it up again and check for Touch if you need to check for touching from somewhere else.