fingerskier's Forum Posts

  • I appreciate the feedback...

    I tried removing all extensions, resetting Chrome, incognito, browse-as-guest, and even did a factory reset. System and apps are all updated - however, I still have the same issue.

    This time I get an error message in the developer tools (below.) This was all tested with the "Instant laser hit" demo project.

    [.WebGL-0x50897900]GL ERROR :GL_OUT_OF_MEMORY : glTexImage2D: <- error from previous GL command local.html:1 [.WebGL-0x50897900]GL ERROR :GL_OUT_OF_MEMORY : glTexImage2D: <- error from previous GL command [.WebGL-0x50897900]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: <- error from previous GL command local.html:1 [.WebGL-0x50897900]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: <- error from previous GL command WebGL: CONTEXT_LOST_WEBGL: loseContext: context lost canvasManager.js:31 [Construct 3] WebGL context lost runtime.js:66 [Construct 3] Suspending local.html:1 WebGL: CONTEXT_LOST_WEBGL: loseContext: context lost canvasManager.js:32 Uncaught (in promise) TypeError: this._LoadWebGLShaderPrograms is not a function at CanvasManager._OnWebGLContextRestored (editor.construct.net/r268/preview/canvasManager.js:32)

  • Does anyone have experience running the editor on Chrome OS? I have a brand new Lenovo chromebook and a 6-month old Asus chromebook that both manifest the same two issues on multiple projects (including some of the demos, such as Golf):

    1. Screen blacks out and then comes back to an empty preview window when using any sort of mouse/touch drag/hold feature

    2. Layout editor always eventually crashes with the little frowny-face icon

    Per the team response(s) [to bug reports] I suspect these are related but I don't know where to go from here. Both devices are fully updated and other WebGL software that I've tried runs without a hitch...any suggestions on next steps?

  • I would like to be able to adjust keyframe property values from script or event-actions. Is this possible/feasible?

    e.g. I would like to load some JSON and plug those [stored] values into the timeline to adjust it's behavior.

    e.g. I would like to be able to add/remove tracks based on the existence of an instance.

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  • I've perused the forum for awhile but haven't been to solve my issue:

    I have a button with an click-event to call a javascript function. A console.log works but my own function doesn't:

    drive.google.com/file/d/1Ci513tN45CRin_k0btN_xZ43aXszEc8U/view

    I get this error:

    I have web-worker mode OFF...what am I missing?

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