I'm bumping this because my project is basically on hold until I can figure it out. Please allow me to explain my question more expressly.
Before using containers, I had a bunch of sprites in a family with all the animations given to them, and the platform behavior assigned. When I wanted to have the monster do something, I'd have an event that said something like:
+Family member meets condition
-Set family member speed, position, whatever
-Set family member animation
Now, with containers, I have a problem. The hitbox is the family, and the animation is in a container. My event would look like:
+Family member meets condition
-Set family member speed, position, whatever
-HOW DO I SET THE ANIMATION FOR THE OTHER OBJECT IN THE CONTAINER?
It's a referencing question. Each animation sprite, though contained with the hitbox, has a different name. It's not enough to know that if I named the animation sprite, it would go with the hitbox in cases of cloning and spawning and such.