Attached are two cap files that should do almost exactly the same thing, but don't. Load them up, and click the sprites on screen. (For the "fail" one, click multiple times)
The behavior that SHOULD happen, and does on the "success" file, is that the animation will change to "Dying" and then it will fade away and be destroyed.
On the "fail" file, however, the dying sprite is triggered, but FADE DOES NOT ACTIVATE.
Look at the events for the two files. They are -exactly the same-, the ONLY difference being what triggers the event.
What gives?