feeblethemighty's Forum Posts

  • Hey folks,

    I read a topic about this somewhere else on the forums but cannot find it for the life of me, so i thought i would ask about it again.

    Basically, i've tried to put layer effects on a few layers in my game, but they interfere with each other. I just want to have a layer effect only affect the layer it's on. I've heard it's possible to do this with canvases, but i can't figure out how canvases work.

    Is it possible someone can send me an example cap? Possibly one that covers how to use canvases in general? That would be great.

    Thanks!

  • Hey folks!

    After finally figuring out the aliens running away problem (which after Construct version 99.72 had to do with assigning family variables using ".Value") i can finally say that this game is complete.

    Construct version 99.82 fixed the ever frustrating falling-through-platforms problem so that platform screen near the end of the game is actually passable. I do recommend for everyone who tried this game before and found the platforms frustrating to give it another try.

    Also, i started using GameJolt so you can quick play it.

    Try it out now!

  • You may be surprised to hear this but when I opened up the .cap you sent me in 0.99.72 for the first time (this was before 0.99.8 was even released), that's exactly what happened. I didn't mention it because I thought that either you sent me a different earlier build where the enemies weren't fixed yet or you had done that on purpose for some reason like, to make testing easier for me

    Heh. The aliens were just scared of you, deadeye!

    Actually, i had tried 99.72 and noticed the same thing, then reverted back to 99.7 because i didn't have time to tweak it again before the deadline. *Sigh* I guess i have some work ahead of me. But at least the platforming is spot on.

    Thanks for the tip.

  • The aliens in GUYMAN HERO face the proper direction, but now they run backwards. Here's a snippet of events which i think are the culprit:

    <img src="http://dl.dropbox.com/u/1289061/Pics/guyman_coding_weirdness.png">

    I have a family called "actor" which the aliens and other platforming enemies are a part of so i can just set their "move" variable to 1 or -1 depending on which way i want them to go. They also have a "xspeed" variable so i can control their movements a little more accurately. This bunch of events worked fine in 99.7, but now if "xspeed" is negative, they move as if "xspeed" were positive.

    Maybe it's more family issues?

  • Platforming works great! But now some parts of my game work completely differently and i don't really know why. It might be the way i coded(evented?) things, though. Kinda hard to tell.

  • Oh, holy crap. I was not expecting another update so soon! These guys are awesome! Downloading the new version now...

  • Horizontal or vertical? I was testing problems with vertical platforms (which David has fixed for the next build)... I honestly didn't even think to try horizontal ones.

    Vertical platforms. Actually, i just checked it again just by loading up the old version of GUYMAN HERO in 99.8 (if you didn't delete it you probably have that version too, the one i PMed to you just copy and paste the player to the really frustratingly hard platform-y screen and test it on the first platform) and the jumping problem happens even when the player is standing on a stationary platform.

    It also seems like now there is a pixel's worth of distance between the player and the platform. Sometimes. Sometimes there isn't. That was never there before either.

    If you could check too, that would be great.

  • Platform movement still has issues with moving platforms. Players land on them fine, but now the jump button only seems to work about a quarter of the time when on a moving platform.

  • Holy bump mapping! Does Construct have a function for that? That's pretty impressive. I'm pretty impressed.

    Looks cool, but it feels more like a tech demo. The ship is far too big to be able to maneuver around comfortably. The game feels really cramped.

  • I can't remember exactly where i came up with mine. I was signing up for something, needed a nickname and this one just kinda popped into my head. I always liked the dichotomy in the name, though. That's why i stuck with it.

  • I figured out the audio distortion problem.

    Initially, the music would distort everytime the player died and restarted the level. Turns out the XAudio2 object was creating copies of itself because i didn't check the "no serialize" box. So i did. Now it works perfectly.

    Get the updated version in the original post.

    I'm now leaving this game as finished and am going to work on GUYMAN HERO DELUXE because there is still a lot of potential in this game. I left out one type of enemy completely and i have more ideas for level design.

  • FIXED IT! YES!

    Platforms now work flawlessly. Though i'm curious as to how it will work on other people's computer.

    Basically, i used a technique i learned from my Game Maker days. When a platforming object is overlapping a platform, move it up until it is no longer overlapping the platform and is perfectly standing on it. Had to make a special 2-pixel high collision mask for the player to make this work because if i used the whole player sprite as the test, you would stand on a platform and if another one passes over you, the player would levitate up to the next one. This seems like it works well enough until the Construct guys iron out the problem on their end.

    Anyways, go download the new version on the original post! I think even you can pass it now Deadeye.

  • Oh, should i be giving the moving platforms the Platform behaviour, too? Or is the "platform" attribute checked enough?

    Just thought of that now.

  • Uploaded a playthrough video for those of you having too much trouble with the game.

    PLAYTHROUGH VIDEO

    I also uploaded another updated version of the game, which has minor fixes but does not fix the platform falling glitch. Yet.

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  • Thanks for the feedback!

    MaxMan777: Yeah, i'm already planning on expanding it. The only reason it's so short is because i had to submit it to the TIGSource Assemblee Compo. Also, when you finished it, did you encounter a boulder near the end of the game? For some reason that thing keeps getting triggered too soon.

    Davioware: In the expanded version i'm also planning on adding an easy difficulty function that will destroy some enemies before you start. Maybe implementing it Ninja Gaiden style where if you die X amount of times on the same screen, it will ask if you want easy mode.

    deadeye: Oh, right timedelta. Um...i read about that and how everyone should use it but i couldn't figure it out. Should i be using it?