faggatron's Forum Posts

  • oh wow didnt realise you could do that, thats brilliant thanks!

  • brilliant, with that fix I managed to make it work:

    <img src="http://www.quotecats.com/what/yayworking.PNG">

    EDIT: hmm looks like paypal doesnt like my card

  • heh alright, glad I discovered a bug there then!

    Will it work with only when A's value is 1 and B's is 0? because this is important.

    I just had them both in the same event to show which of both it was picking, as I can't sort it out with the values aswell.

    It's like I need to pick then both in the same event, or at different times in the event...

    it needs to pick the collided ones, then make sure they both have the correct values, I managed it with one value, but not with both.

    something like:

    + B.value('m')=0

    + A (pick) and B (don't pick) overlap

    + A.value('n')=1

    -> A: rotate 10 degrees

    + A.value('n')=1

    + A (don't pick) and B (pick) overlap

    + B.value('m')=0

    -> B: rotate 10 degrees

    so out of the B's with m=0, if one collides with an A, it will unpick all the B's, pick matching A's, then pick the A's out of these with n=1 (and vice versa)

    The problem with that is, you put in B.value('m')=0 first, and then it picks the A's in it's container, so it will only count the collision with the A's in it's container, which I don't want it to count! If you put B.value('m')=0 after, there are no B's picked at all at that point, so it's useless.

    Maybe it's possible with the function object forgetting picking or something???? (I have no idea lol)

    Oh, and I can send you an updated runtime if you're desperate to try this out.

    would be nice

  • ok so new build is out and it has advanced collisions...

    but I still can't make this work

    adding other conditions seems to completely break it still

    I have been trying for a while with no luck and a lot of confusion, and I don't know if it is working as intended as it is just picking both objects in one of the containers, and never the other container...

    Please help!!

  • very nice

  • nice one ashley! was wondering why I coudlnt make particles work in the layout that didnt crash.

    EDIT: Hotfix stops crash, tyvm!!

  • I think I have the same problem as you linkman

    If you manage to fix yours please tell me what you did - I can't be arsed to trial and error delete stuff in my events because there are far too many.

  • Awesome... nice to see find has made an appearance again!!

    I also seem to be getting what linkman described - I'll send you the cap.

  • When I click edit attributes it gives me a list of attributes, then I add my own one, then there is an "Edit attribute" button which just renames it. It doesnt show up in the event editor so I can't actually set them to do anything

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  • I spose it doesnt really matter anyway heh...

    Currently I am not using python at all because it gave me a thousand error messages at runtime a couple of builds ago which put me off initially, and every time I try to add it it gives me another one

    (keep forgetting to bugtracker it - I'll do it in a sec)

    at the start of using it... "Import error: No module named zipfile". Does this happen to everyone or just me? It's literally when I add one line of python.

  • The expression editor needs to basically be made nicer with formatting etc.

    Making the first set of brackets you're in bold would be a tremendous help, so like

    sin(420+random(9999*abs(1-sprit|e.x))) if | is the cursor

    colour coding on functions, system expressions, etc

    I'd quite like to be able to define my own functions like faggatron(x)=sin(x*29+x^2)+7*cos(x) and be able to put that into the expression editor, if these functions were saved in your settings and you could use them in everything you made it would be very nice. Maybe if you mouseover it (or something) it replaces it with the actual expression for the function.

    Just because a lot of the maths I'm doing in these expressions is very similar a lot of the time, this would be a nice way to speed things up. (Though I guess it's not a particularly high priority)

  • Attributes seem like they might be useful, but I have no idea how to use them because they don't show up in the event editor, am I missing something?

    The the extent to which the wiki goes into it isnt exactly enormous : "You can add your own attributes and use them in the event sheet editor, but they do not have any built-in effect. "

    Also what makes them different from familys? - which seem to have pretty much the same use apart from one is a tickbox and one isn't.

    I'd have thought you'd edit the attribute in its own kindof global event sheet or something... I dunno.

    The only place where they do show up is the expression editor bit which also shows all the global objects etc. (but nowhere else does)

  • Great idea making this forum, I never really knew where to post these before heh

  • ^ this was the sort of thing I wanted

  • I'd quite like the ability to pause the timer.