facecrime's Forum Posts

  • Been experimenting with lighting a bit. Yeah, I'm that horrible with colors ... liking the vividness though.

    Couple things are still on the wrong layer still, hence not lit correctly

    Also reworked camera leading/dragging and general combat feedback.

  • As I've been updating the demo mission I encountered and resolved a few glitches that affected difficulty.

    I'm finding the game significantly more challenging more, especially range combat, But that's just my personal impression ...

    I would love to get some feedback on how the currently difficulty is perceived! Can i get some of you guys to give me some impressions?

  • testing some enemy proportions. some working, some not.

    still needs colorizing.

  • MIght as well share some progress here:

  • Quick update:

    Started integrating a first pass of environmental tiles, map is not yet done. Will keep updating the arcade version until the first level is done.

    Try for yourself here:

    https://www.scirra.com/arcade/shooting- ... v-02-17020

    Next I'll look into lights and FX to bring the maps to live more; then I'll be iterating over responsiveness of camera and controls a bit.

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  • Cool style and nice animation!

    Now waiting for a game to come with it

  • Fun concept and nice visuals!

    You should look for a rag-doll plugin, I believe I saw some going around on the forums somewhere.

    Personally I find it inconvenient how the character goes out of the screen up top and stays out of reach for quite some time, leaving me waiting indefinitely. I also feel like pushing the character horizontally should feel more responsive, it's a bit sluggish.

  • how about regenerating the obstacle map on completing the construction, but disabling the solid on the npc while overlapping with a building?

  • Well polished and a joy to look at. Loved the Geralt-look-a-like

    Congrats on the project!

    I'm quite impressed with the scope of the whole thing.

    Is this a one man project? Did you rely on any templates for this?

    What about monetizing it, it looks like more than a hobby effort?

  • Hey everyone,

    We are doing a small-ish stealth game project and need support on the art side.

    Our previous artist had to drop out due to time constraints. Most urgently we need two characters, if time permits we'd also want to look into some more environment tiles.

    Check the project thread here:

    Get in touch, even partial commitment, limited to special topics (like characters only) is also welcome

  • faulknermano Rad stuff! thanks

  • Hey everyone,

    I have long strings in json, imported via Ajax. Iwant to have characters in the string to control the formatting, specifically linebreaks.

    My approach atm:

    Go through the array that I imported to and Replace the formatting character with the expression &newline&.

    But of course I need to have quotes around the expression to interrupt the string and it to work as an expression.

    how do I interrupt a string with expressions, including the quotes before and after?

  • hey dop2000 !

    yeah, thats what i do, i just now figured out what i had missed: I am in fact using two dimensions, hence i needed to fix the index.

    new problem now, to insert a linebreak in a string i need to interrupt the string.

    how do i get quotes attached before and after &newline& ?

  • Artpunk

    hm, so here I am trying to replace placeholder characters with linebreaks in my imported array.

    I seem to not get the syntax right, what I do is:

    On Ajax import complete:

    for each X element: set value at LOOPINDEX to replace( str(Array.At(LOOPINDEX), "|", "&newline&" )

    not sure about array expressions ... can someone enlighten me, what's wrong here?

  • Artpunk Good idea, thanks!