I'm currently working on item metadata organization (in a dictionary to match rest of the gamekit's metadata) then inventory improvements; specifically a second inventory page, spoils bag (loot storage, applications for quests/crafting) and equipable equipment but here's the sort of finalization for the debug screen + console command:
I'll eventually look into making it a bit more high-contrast for disabled users/ease of visibility (very transparent grey background under the text?) but I also want to eventually add future time/weather commands + finalize the debug layout for the end of v1.2/release
So far, I've got the following commands implemented: /help (self-explanatory), /noclip (disables collisions for objects, useful for debugging), /kill (kills the specified entity), /spawn (spawns a new instance of the specified entity), /restore (restores HP+MP to full), /give (gives a specified item) and /clear (clears console-log text)
Future commands will also include /weather and /time (such as something like "/weather set rain" or "/time set morning" but also some special cases like "/time freeze" or "/weather building-override")