facecrime's Forum Posts

  • Hi everyone,

    anyone have a good technique to create a Lightning Sprite that can be modified in length - not scaled but freely extended to any width like a tileable object, all the while being animated?

    My first guess was using the Tiled Background object for its scaling properties, but it doesnt support animation.

    The only other approach I can think of is a sprite with some animations of different sizes and a little scaling (ie distortion) for an exact fit. Kinda nasty tho.

  • this is pretty damn great, love the focus and polish!

    so what's the plan, when are you hitting steam and the appstore :)

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  • Becoming more complete of an experience, check it here:

    gamejolt.com/games/craterhounds/367742

    The game has finally found its structure and scope.

    I'm working towards making it a rogue-lite twin-stick shooter, with loads of Mechs and Guns to find along the way and more options to unlock across multiple session.

  • Updated the demo, it now features 3 mission types to choose from.

    Sabotage: Destroy the Power Node

    Retrieval: Steal the Mech

    Purge: Kill everything

  • Thanks dop2000

    Would I be able to use break loop instead of the comparison, too?

    Also, since I'd like to have it happen on start of layout, cant this also be done in a single pass?

    I feel like my approach might not the most streamlined, would you suggest another approach altogether?

  • Hi everyone,

    how is the while condition used properly?

    I'm guessing it's what I need for what I want to do, but cant get it to work.

    I'd like to add two values to random cells of an array, but make sure that i dont write in to the same cell twice. I figured I might want to reroll the line until I find one how's value is zero, but i dont get how to articulate that in C2.

    Thanks for your time!

  • Got a first pass of the dungeon generation up.

    Only generates a single theme so far, and mission objectives and difficulty control aren't in yet, as well as many other features.

    But dungeon generation works and is ready for extending!

    Try here:

    facecrime.itch.io/crater-hounds

  • dop2000 thanks! helpful as always, dop, glad to have you on here.

  • Hi everyone,

    I want to load a Json file into a dictionary and have the Json's content available in multiple keys.

    The bits I'm unclear about is why I'm seeing zero keys after loading the ajaxdata into the dictionary and how I would best break down the loaded data into dictionary keys.

    My setup looks like this:

    The data I want to import:

    imgur.com/eNNmP0x

    Loading into the dictionary:

    imgur.com/9GiXBOV

    So I'm guessing my data is formatted incorrectly, since the import results in zero keys?

    Also what key would it be stored in, how would I adress it for breaking down into?

  • Hi everyone,

    currently pondering how I would make a player spawn only once in a layout that i want to revisit later on.

    Say you'd have multiple layouts each of which you could spawn in, but being able to go over into any of them with your persistent player object, but then you'd not want to spawn another player, of course.

    So OnStartOfLayout>spawn wouldn't work. Reusing one event sheet with a single onStartOfLayout would still repeat when I switch layout, right?

    Would eg a menu-screen layout allow to goToLayout and do the one-time loading? I wouldnt want to keep the menu sheet active/included when on the map, so what would happen if I fired a goToLayout and a spawnAtPointOnLayout, can that work?

    Is there a smarter way of one-time spawning a player?

  • Great project!

    How much play time do think you'll get out of it? Are you generating missions or do handcraft them?

  • Thanks, dop2000

    The issue I assume being with the removal of the signals? I would assumes it's not gone immediately after being reacted to? Does it persist for longer than one cycle?

    Would love to know more if you have ...

  • Hi everyone,

    2 questions on signals:

    Are signals global or will a signal given under some picked instances only be available to those instances?

    And can I reuse a signal? I feel like my object reacts fine to the signal the first time but very unreliably after that.

  • are you assigning it a target?

  • not sure what you're trying to do, but perhaps the 9-patch object is something you might want to look into?