facecrime's Forum Posts

  • Dude ...

    So cool!

    When are you expecting to release it?

  • Consider me hyped

    Would love to have this as a plugin to make some dungeon crawling happen.

  • Can the LoS behavior return obstacles and their position then?

    Can' find anything on that the manual. Ideally it'd return some intersection point with the line check. If it even works like that

  • Hi everyone,

    I want my ranged weapon ai to understand when to prefer following a target or just getting in range for a shot.

    My ai has two LoS behaviors, one with full height obstacles (i.e. Walls) and the other with low height obstacles (think: handrails and such), both block pathfinding but only the high one blocks sight.

    I want them to notice a low obstacle on the way to their target and approach it as close as possible in an attempt to line up a shot.

    It should work by having LOS 2 detect a collision in direct line to the target and moving as close as possible along that direct line.

    TL,DR:

    So i need a way to get the collsion point of my "raycheck" with low obstacles. Any ideas perhaps?

  • Pretty cool

    The weapons feel good and the wounded enemies are a nice touch

    Tbh I can't identify what the background/floor is supposed to be.

    Also not easy to tell what's going on, when the scene is littered with corpses.

    What are your plans for the enemies, right now they're very easy to defeat? Will you introduce more challenging types later or are you beef up the current ones?

  • dop2000

    newt

    Thanks for the suggestions!

    My hope was to find a solution without raycast loops, assuming those to be expensive, at least in 3d engines, but couldn't think of anything. (Should have phrased that better in the question)

    I want to find a potential hiding spot and I don't want to tie myself do a specific object.

    I'll just give it a spin and look at the actual impact, thanks guys

  • Hi everyone,

    Can someone suggest an efficient approach to finding a random spot in a range around my character that has no Line of sight to its current position?

    All I can think of is looping through positions around dedicated objects, but I'd like to be free of that object constraint

  • Huh, that makes a lot of sense! Seems I never fully grasped the picking happening besides the explicit picking nodes, quite a few things click in for me now, thanks dop2000 !

    Side note: it did take the seperate function for it to work

  • Hi everyone,

    Shouldn't this work?

    It's a simple patrol using pathfinding through a number of waypoints, each point holding a reference to the next one accordingly.

    It seems to break when picking the next waypoint in line, the units get stuck when reaching their first waypoint.

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  • Picoti CreativeMind Yeah, that's about as whacky as the things i had in mind ... thanks for the suggestions though.

    Kinda surprised and disappointed there's not a simple way to just offset the tiled background dynamically

  • Hi everyone,

    I want to fake a parallaxing background without actually moving the camera. I seem to missing a very obvious feature here, but how would I best go about it?

    I have three different tiling backgrounds for my three levels of depth, how do I best get the tiling images to pan?

  • NetOne

    Oh cool! You're right its not per object in fact, wasn't aware i was just approaching Layers the wrong way ...

    Your game looks super flashy btw, curious to see that when its done!

  • Having a hard time getting the brightness right. On some devices these look really dark, on my workstation they're fine.

    What's it like for you guys, brightness ok or too dark?

  • A few new tile sets, combined into an interior scene mockup.

    (Also updated the image above, not sure its for the better.)

    Any pros got some input on the overall readability or quality as such? Any feedback is appreciated.

    Really need to finish those mechs ...