eyeliner's Forum Posts

  • True, but you can wait a bit for Construct 2 to have an exporter (which strikes me as odd, considering there's a thing named Construct Classic that exports to exe) or turn towards another tool to make exe's, using Construct to HTML5 only.

    Either way, exe exporting is a demand from the people. Let's hope it doesn't take too long.

    Or might there be a wrapper around?

  • It's only natural that older hardware doesn't perform as well as the new one, and responds less than optimally to new technology.

    I use two computers at home: a desktop and a laptop.

    I develop my 2D/HTML5 apps on my laptop (3Gb RAM/1.66 Dual Core,128Mb GeForce Go) and use it as the least common denominator, but I have yet to find an HTML5 game that breaks or lags.

  • To create sprites, you can use any image editor. Even Paint. I use Paint.Net, but I suck at design, anyway. <img src="smileys/smiley26.gif" border="0" align="middle" />

  • Simple enough. I played and got some strange glitches: sometimes the ball went past the paddle (prevalent when the ball was near the walls or was at a very low angle) and the ball sometimes went at strange angles after hitting the blocks.

  • Makes sense to me.

    You wrote well,

    I second thee.

    This would bode us well.

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  • One way to deal with the exporter hell would be to be able to use C2's projects in CC?

    No big loss, as CC is EXE only, DX9 is enough for the software's capabilities, unless 3D comes into the game, which I highly doubt.

    HTML5 is spanking new, so relax. Remember that computers increase their firepower all the time, tools improve performance with each new release. Give it a year or so for Construct and HTML5 to mature.

    I'd prefer that Ash would give us EXE output as well. I'm not yet able to "think" in gaming through browsers, so I visualize my games being played through keyboard/gamepad.

    Either way, C2 is still an infant, so let it grow.

  • Not a bad effort. Hugely dependent on user's skill.

  • Devs credited should have an honor badge.

    Just sayin'.

  • I test all my constructions in IE and get 0 problems.

  • Ah... How much I'd like to see this. ^^

  • Send a PM to Ash with a link to the file.

  • Got it, thanks! ^^

  • That's your solution http://dl.dropbox.com/u/23551572/C2/rotatingPlaneShoter.capx

    Layers have their own coordinate space, the behavior you get is logical and expected. But unfortunately not well understood.

    The answer is that you don't really want to rotate a layer, but to rotate the entire layout and counter rotate the plane.

    Also I tweaked the shoting... just for fun.<img src="smileys/smiley36.gif" border="0" align="middle">

    The key was rotating the layout and adjust the plane's rotation to follow the layout?

    Thanks guys!

    Though I now understand (both of your replies make sense), I don't really think it's logic. But I can adapt to it if it is how it is.

    So basically, I'll have to make EVERYTHING rotate using the layer the player is at as reference, including the whole layout?

  • Thanks for the reply. Very useful. And the drawing as well. Helped to clarify this particular item. You are a very friendly individual.

    Now, this particular mechanic doesn't really make much sense to me, though I was half expecting it would be exactly this, because of C2's "layering", though it doesn't look it the right thing to do.

    I mean, I want to spawn the bullet at a specific place, wherever it is. It doesn't make any sense that the bullets spawn in a different layer in an image point that shouldn't be there!

    Were not image points supposed to work as exact coordinates?

    Oh, well...

  • Well, but the image point does. And the bullets are supposedly created where the sprite, after rotation, has the image points in.

    Am I missing something here? I'm almost positive that I'm having the most logic thinking here:

    Spawn bullet at a specific point, following it's merry way.

    Rotating the sprite, the image points follow

    That does not seem to be the case, though.