Ball Maze

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Minimalist Crash Balls is a game where the goal is to hit the ball on the portal, with 20 different levels :)
  • Some of you may know me as the "crazy layers" guy , as I was doing each level on a layer (didn't even know about layouts -_-).

    Game still in work, but it is playable.

    In fact I wasn't motivated to continue this anymore, so I left it untouched for about 2 weeks.

    Came back to this forum and the new Construct 2 updates kinda motivated me. At least to post my game.

    So here it is: Ball Maze !

    or

    Play on Facebook

    Still lot of work to do. But I'm facing some problems.

    Few people will play this,there are some lag issues,game is too hard (ok that's my fault <img src="smileys/smiley17.gif" border="0" align="middle"> ). Some feedback may motivate me.

    Now I'm also with some new ideas for a platform game,but this one would require some design skills. And for me this is the worst part, to create the damn sprites/backgrounds. I'm a programmer not a designer

    <img src="smileys/smiley2.gif" border="0" align="middle">

    Hope you guys like the game.

    OBS:If you get stuck on some level other than 1 or 11, simple click over FPS text to skip level. Only way to test the hardest levels <img src="smileys/smiley36.gif" border="0" align="middle">

  • On places where the wall is really thin, I can just force the ball to the other side by going really fast

    Edit:

    After level 9 the game gets really hard

    Some of the flying blades are gliched. They sometimes fly away from the screen or just don't move at all

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  • On places where the wall is really thin, I can just force the ball to the other side by going really fast

    Edit:

    After level 9 the game gets really hard

    Some of the flying blades are gliched. They sometimes fly away from the screen or just don't move at all

    yeah right. Those are some of tick issues I think. On slow PCs you can pass throught walls, because you go faster than the check condition "If ball is on redArea ..."

    The same occurs with the blades, I noticed (on iPhone) that when there is some spike lag, the actions probably won't happen. Don't know, maybe the bullet behavior works on separate thread than the scripts and conditions.

  • Hey Splashhunt, Cool little game.

    This is a good 'test of the game mechanics' - I wouldnt be surprised if people arent taking to your game at this stage.

    Think about the board game "operation", i loved that game - it was an extremely simple setup; dont touch the walls as you pull the object out.

    However, - The thing that made it so fun though was the setting on top of that gameplay. The guy laying on the operation table - it kind of made you feel like you were performing surgery (or stealing a mans liver).

    To put things into perspective - right now you have a maze without the setting. Time to get creative - Are you helping little red riding hood stay on the pathway so the wolf wont eat her? Are you helping your uncle pass that gallstone?

    Applying a setting could take your game to the next level.

    P.s - pc users should be able to create the ball with a click (ie - not have to hold the button down) on an iphone this would be fine, but holding the button down while finely moving the mouse gets uncomfortable very quickly.

  • On slow PCs you can pass throught walls, because you go faster than the check condition "If ball is on redArea ..."

    Actually any game that uses the mouse suffers from that, not only on slow PCs. You could replace the ball's movement with something that follows the cursor, instead of setting it to the cursor's position

  • Didn't know it.

    GenkiGenga I will think about something. Thx for the tip.

  • Not a bad effort. Hugely dependent on user's skill.

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