EyeHawk's Forum Posts

  • jchamplain, I think Kittewan has summarized it quite nicely for you, but if you need a more fundamental explanation perhaps look up "economics" in wikipedia.

    - it's tricky for me to give specifics, but as a hypothetical example lets say I wanted to make a space shoot em up and needed a sprite sheet like the following: http://opengameart.org/content/top-down-space-ships What would the ball park costs be from something like freelancer.com? I know the answer to this question could vary wildly, but it would be interesting to know if I'd be looking at 10s, 100s, 1000s of $$$ from other people's experience:)

    By the way thanks for the vid on Rovio! I'd be interested to find out how they gauge the gaming ecosystem. It would be so awesome to have a business mentor like Peter Vesterbacker! I don't think anyone like that exists in a backwater like New Zealand unfortunately :(

  • You're not really doing an artist a favor by under paying them. The real reason people go to sites like freelancer.com is to find cheap labor. Artists have to under bid one another in order to be considered for the job. As a result they have to take on more projects to make up for the money they lost under bidding. Artists are over worked, over stressed, they don't get enough sleep, and they don't have time to produce quality work. They can't spend a lot of time on your project because they can't afford to. That's what I mean by unhealthy. It's not good for anyone.

    It's also untrue that artists need paid work to build a nice portfolio. We can create art without it. Nearly all artists have work in their portfolio that they weren't paid to create.

    jchamplain - Your argument doesn't make any sense. It's up to the artists to decide on whether or not they want to pick up jobs. If they feel they are getting underpaid then why would they be on freelancer.com or anything else to begin with?

    A site like that simply gives them more options. If they're in a 3rd world country for instance, they probably don't have much choice in their local market, whereas on something like freelancer they'd have the globe within their reach. Additionally foreign currency may be worth more to them, due to exchange rates.

  • Thanks jwjb! I signed up just now. Let me know how you get on!

  • Until Scirra have the time to do something like that, you could take a look at http://clay.io/ who offer most of what you're after.

  • Hi Guys, so can anyone share their experiences from hiring an artist from freelancer.com, indiegamer.org, etc?

    Also, Freelancer lists the rates and stuff, but I'm still not clear on how long it would take to draw stuff, and thus figure out very rough total costs. Can anyone give me an idea of money spent and the actual output?

  • wrroper - yeah it's been a fun experience overall, I think I'll definitely give it a go again. Oh hey I think Zak was asking about Bunkers for the space invaders part. You can do that really easily by just making the bunker out of little 5X5 px blocks, which get destroyed normally by bullets.

  • ZakChaos that game evolution idea sounds awesome! You should consider making it anyway for the Scirra arcade - I'd play it! <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Hey Guyz, wow you've made some wicked games! I know it's a bit biased, but I gave you all top marks in all categories - hehe! :) I've also copied all of your links above so people will be able to click through them and vote a bit more easily. Good luck all and awesome effort - we'll show the world how awesome C2 really is <img src="smileys/smiley2.gif" border="0" align="middle" />

  • Guys, just a thought but should we put all links to the games into the main body of a post so forum members can vote and support all of us entering?

    , I don't want to hijack your post, as it's specific to your game so if you guys want I'm happy to edit my one to include links to all of our games in the main post itself (link below):

    http://www.scirra.com/forum/ludum-dare-c2-entrants-please-support-us_topic56003.html

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  • Ok I've given everyone in the post a nice great big upvote <img src="smileys/smiley1.gif" border="0" align="middle">

    Here's mine - Please give me some votes and comments too guys <img src="smileys/smiley1.gif" border="0" align="middle">

    http://www.ludumdare.com/compo/ludum-dare-24/?action=preview&uid=15255

    Some great effort by the way guys, love all the platformers you've put together

  • Hey KBD, remember to put your link up here to your entry when it's ready. Hopefully one of us C2 devs will kick butt! Good luck all! <img src="smileys/smiley20.gif" border="0" align="middle" />

  • Hi All!

    I'm pretty amped - I've just submitted my first Ludum Dare compo game (indie game contest), and I'm proud to have done it all with Construct 2. I think I built the first prototype in an hour - that's how awesome C2 is! :) Please support me and any other fellow C2 entrants in the official Ludum Dare site and Kongregate who are hosting their own version of the compo.

    [EDIT 28/8/12: Here are all of our entries below:]

    Bit-Craft Evolution - Eyehawk

    Germa - KBD Master

    An Amoeba's Awesome Adventure - zakchaos

    Game -Age - Lacutis

    If you're another C2 entrant, reply and I'm sure this fantastic community will back us up. I'll also keep an eye out often and copy your link into the main body of this post so everyone can click on them.

    <img src="smileys/smiley16.gif" border="0" align="middle">

  • Nice work thanks Septeven. Strangely, I am able to set layer to invisible, and it actually does hide the radio buttons - so works for me:)

  • I'm about 50% of the way through LD48. Here's my blog on the LD48 site: ludumdare.com/compo/wp-admin/post.php

    How's everyone else going? C2 really seems to be well suited to this compo, based on the comparative progress of other devs with their traditional tools. <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Woohoo!! Goodluck in LD48 everybody! r100 couldn't have been timed better - thanks Ashley & Tom! <img src="smileys/smiley1.gif" border="0" align="middle" />