Exanimus Viper's Forum Posts

  • 4 posts
  • Good day!

    Do you remember the game "Batman" from NES? In that gameplay, when the player move, the camera does not move immediately; instead it appears that there is a delay, but it is not. If fact, looks like there is a range where player can move right/left with out camera move, but if the player cross that limit, then the camera move and follow the player, and stop immediately when the player stop too (or unless the map end, of course).

    I find it something similar on godot tutorials, but on construct 3 no body talk about this o¬o

    Has example, this gif is what I mean:

    s12.gifyu.com/images/Suvzl.gif

    Im not locking smooth/delay camera (so tipic on indie games), becouse that is another thing. Im looking the example of Batman. I see that camera type on Ninja Gaiden too (in that game, I think the range movement is bigger than the Batman game). I cant remember another games right now u-u

  • As a player you want the animation to be instant or it's going to feel slow and weird

    That I decide my self. There will be some cases when I will need it. If you will answer another thing completly diferent I ask, better dont help.

  • Good day everyone.

    I have a question about animation "transitions". For example, on the jump.

    The usual, is to use only one animation or frame for the jump, and one other for the fall has the #2 on the gif example (dont have arms, only head, body and legs).

    However, has can you see on the #1, the "F1", "F2" and "F3"

    ("F" means "Frame"), I use that for do a better transition between the animation "Jump" and the animation "Fall".

    But I already use that condition on the pictures I put, and just dont get it. I cant do that animation transition.

    I put the "animation transition" with no loop, and in the conditions, I put stuffs like "play once", but dont work.

    And that is only for the jump, but what happen if the character is running and needs to change to diferent transition (transition

    animations dont have loop) for the next animation? That animation transition can be very frustrating and for that reason,

    developers dont incluide them on their games?

    That is all for now. I hope you can help me with that. Chau!

    here is the gif example

    media.giphy.com/media/v1.Y2lkPTc5MGI3NjExYmJjMmRhY2YxYzM5NDI0ZDY3NmFhNWYzMDdkMWExNmQ3MDY3NjdjYSZjdD1n/OMrsYHfiixaW0f36Se/giphy.gif

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  • When the player is jumping, I put an animation called "Jump_Up", with the event condition "platform is jumping"; then, I put an animation when the player is falling, with the event condition "platform is falling". Until here, all ok.

    But what happens when the character reaches the maximum height and in that exactly point I want to put a diferent frame? I cant find any condition of that : [ Usually, people only use this: Jumping -> Falling But I want to add one frame to: Jumping -> maximum height -> Falling

  • 4 posts