Ethan's Forum Posts

  • The way we were taught in school was X is like a cross symbol (across), and Y is like an arrow symbol pointing down (up and down).

  • I'll be holding off subscribing until the full SDK is released and people start porting the 3rd party plugins.

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  • I've never exported to mobile but i expect the final file size of those will be a lot less then with nw.js (which is bundling the browser) so perhaps 100mb will be enough for those.

  • I really like the way exports work, very nice to use.

    I tried it out on the line of sight example which is about 600kb, took about 3 minutes to export to mac64 and ended up 181mb

  • I thought the blog post might be out before the jam since it enables all features, but i guess not?

  • There is post somewhere which states, rather honestly, that they found the previous limit didnt offer enough insentive for people to buy a license. Since it's now all online it costs them even more to maintain so there is now an even greater need to get people to subscribe.

    I think the current subsciption price is too much for what at the moment being offered is essentially C2 in a browser (C2.3). I'd have much less of an issue if C3 launched with the C3 runtime and all the new features it will hopefully bring, but for now i don't think it's worth it.

    If it wasnt for the 50% off deal i wouldnt subscribe, but i'll definitely be seeing what is added over the next year to see if it will be worth renewing at the full price.

    Once you subscribe and see the benefits, it's really hard to go back.

    You might say it's impossible to go back, lol.

  • I thought power of 2 texture sizes was no longer a thing with Construct now using webgl 2? Unless it's for compatibility.

  • Now i have an image of "Evil the Cat" in my mind from Earth Worm Jim.

  • Are you using .pickedcount and not .count?

    .count will count all instances where as .pickedcount will only count the picked instances, as the names suggests.

  • I don't know the specifics for the effect you describe, but its most likely an animated sprite with a shader applied.

    https://www.scirra.com/manual/146/effects

  • Use the pickedcount expression.

    https://www.scirra.com/manual/133/common-expressions

    npc sprite variable = "idle", set global value to npc sprite.pickedcount

  • I don't think so, the closest C2 has is families but of course these can't be changed at runtime. Luckly Rexrainbow to the rescue has the instance group plugin which lets you add uids to groups as you want.

    http://c2rexplugins.weebly.com/rex_ginstgroup.html

  • You could do as you say only either use the dictionary object or an array so in a sense your creating the variable dynamically, or have your variable as a string and store the uid as a token and check all the token uids on the next overlap.