Ethan's Forum Posts

  • Do a search on the c2 forum for Silhouette, there are examples.

    You can either set a layer to "force own texture" and then put a duplicate of the object tree on it to act as a mask, then on the same layer a duplicate of the character with blend mode "source atop" or "destination out", can't remember which, then when it overlaps the mask it should work as you want. The mask colour will determin the colour of the silhoutte of the character duplicate which will be invisible until it overlaps the mask.

    The other option i used for a game was simply to have a duplicate of the character set to something like 40% opacity and always have it on top of the layer so when it overlaps something you can still see the image rather than a dark shade.

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  • I hope finishing the SDK is a priority Ashley ?

  • If anyone can convert over the rot.js plugin (the author wont be using C3 but doest mind someone else doing it), that would be great. I can also send through paypal the princley sum of ?20.

    https://www.scirra.com/forum/roguelike-plugin-c2-rot-js-interface_t118452

    Thanks.

    If you only bought it yesterday then why don't you contact Scirra and ask for a refund?

  • I completely agree about bug reporting. I have 4 bugs that need reporting offically, but the process is so drawn out i decided to just wait for someone else to run into them and report them. I know it's not a good attitude to have but they're not doing themsleves any favours in this regard either. I thought with it being browser based bug reporting would be much easier, a form which automates most of the bug reporting in C3 itself would be really welcomed and i'm sure would save them alot of time and effort in the longrun.

  • Does it work as intended if you remove the "else" and put "is not Nan" instead?

  • ...but presumably they can't alter the countdown if they're not at work to do so. Unless they can log in to do it.

  • It's bank holiday weekend in the UK so they may not be back at work until Tuesday? Unless they are working the weekend.

  • Thanks for looking into it.

  • I can't tell you any more than i have about it. When C3 loads the z order bar is empty, the only way i can get info to show again is to close the bar and reopen it.

  • Same here. The only time i can get it to show any info is if i undock it then go into menu > view then select z order bar again. Then it shows the various layers and the object.

    Chrome on mac.

  • I'm not using C3 to bug hunt on your behalf, i'm using it to evaluate whether to subscribe. I don't have time to read through the novel you call a guide or sign up to any more of websites. Honestly you make it feel like your doing me the favour. All the info i know is posted here already. Hopefuly you can look into it.

  • C3 is working correctly, it's the logic that a wrong.

    every 4 seconds "centre" is playing so it switches to "right", then immedialty it executes the code below, since its now "right" this condition becomes true so it changes to "left", then does the same for "Centre" again.

    You could try,

    every 4 seconds... set variable to 0.

    (sub events)

    animation centre playing AND variable = 0, set animation to "right", set variable to 1.

    animation right playing AND variable = 0, set animation to "left", set variable to 1.

    animation left playing AND variable = 0, set animation to "centre", set variable to 1.

    setting the variable to 1 stops the line below from becoming true until another 4 seconds pass.

  • Imagine if the transition function was called twice, the second time it would destroy the first functions transition sprite before a new one was created.

  • Thanks, but i don't think its a graphics card issue. It works normally after the editor is restarted which suggests a editor issue to me.

    I guess they're ignoring this thread because i haven't posted it in the bug forum, but i'm not signing upto yet another website.

    I can't give any more info than what i've already said here and i've taken the time to bring it to their attention so hopefully they'll want to look into it.