Ethan's Forum Posts

  • Sorry, you missunderstand.

    If i make a square sprite and colour it blue and set the objects opacity to 50%, then spawn another one and the two move and overlap, where they overlap each other will appear to be 100% opacity or solid blue, where they arnt overlapping will still appear 50% opacity.

    I'm looking for a way so the opacity is maintained at 50% regardless.

    Thanks.

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  • If i have say 2 sprite instances set to 50% opacity and they are overlapping, the overlapping part combines the opacity of each so that area looks 100% opacity. Is there a way to prevent this, some blend mode or something?

    Thanks.

  • Yeah I'm feeling the same way. Lots of quality of life improvements and surface level improvements, but it's the same engine. Most of these updates could have, and should have come to C2 long ago.

    This.

    Make input box bigger here, add keep aspect ratio button there, Construct 3.

    For me this tweet from Ashley sums up C3,

    [quote:ukffrqs8]Iain just opened Construct 3 on his phone, opened a project, built an APK of it, installed it and ran it. All on the phone. Neat

    Some people might read that and get excited, but i can't think when i'd actually use it.

  • Really like your character designs and animations. Is it Spriter?

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  • Just want to make sure i have this right.

    I'm doing some isometric map stuff so can't use the tilemap object, so using sprites but some will be transparent.

    From what i understand transparent object are still rendered with a performance cost, while invisible objects act like objects off screen and won't be rendered (though event logic still takes place). Is this correct?

    Thanks.

  • A scale outer integer mode has been asked for before. It would be a great addition so essentialy it would scale to the next integer size outside the window instead of inside as we have it now. Nothing has come of this request though.

  • Unsurprisingly they've already said no to this.

  • A sprite based, full customisable, menu with buttons and sliders would be really great, especially if its window worked like a mask so objects can be positioned in them without overlap onto it's layer.

    I have a feeling though there wont be any new plugins, just a new sdk and the community will be expected to make their own.

  • Since the editor is online i'm guessing that when you make a thrid party plugin then you'll upload it to their server and everyone will get access to it.

    I imagine it will be split into 4 categories. C2 plugins which will work in C3 but use the old sdk, free C3 plugins, paid unlockable C3 plugins from the store and private C3 plugins with restricted access to you.

  • You can either check as the person is typing or afterwards using the find system text expression.

    find(src, text)

    It will return a -1 is the letter is not there.

  • Say i have 100 characters and i'm doing an finite state machine for controling their behaviours, which would be more efficient?

    Monitoring all chars in one big loop and checking all states in one go like this

    foreach char

    state = A, do action

    state = B, do action

    state = C, do action

    or

    picking the chars by states and doing small loops to control each one like this

    state = A

    foreach char, do action

    state = B

    foreach char, do action

    state = C

    foreach char, do action

    Thanks.

  • Make sure it's in the right folder, it's a behaviour not a plugin.

  • Shouldn't the "is activated" go before the foreach loop for efficiency? I thought as is it is now it will loop over every object, whereas is you put the "is activated" first it will pick those first then loop over the picked. May not sound like much but if you have 500 people and only 2 are active, you're searching 2 rather than 500.

    Maybe Trump bought Scirra?