Ethan's Forum Posts

  • You need to make a variable and say, start of layout set variable to 0, if object clicked set variable to 1, if variable is 1 set object to mouse.

  • Sorry to disappoint, but i've got side tracked with another project. I usually revisit old projects eventually and i left this in a good state, but i lost motivation at the moment and wanted to try something else. I know i suck .

  • Let's be honest, it's a direct copy of what Clickteam did (having used and developed plugins for their software), but they saw it's short cummings and fixed them expanding on the original concept. Ironically it's now Clickteam who have seen what Scirra have done and are now incorporating the improvements back into their own products.

  • 99Instances2Go that's it exactly, thanks for taking the time to help.

  • How do i make this screen drag scroll work with layer scale?

    When you hold the left mouse button you can grab a point of the screen, hold on to it and drag the screen around. It works fine at a layer scale of 1.0 but zoomed out to 0.5 it does work correctly. I'm guessing it has something to do with z,y mouse positions being altered. I thought adding mouse(layernumber).x would fix it but not.

    Any help thanks?

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  • Anyone know how this lighting effect was done in this C2 game, DuckSoup Dungeon?

  • You could use the system condition "repeat"

    on button "question2" clicked

    repeat 2 times

    add to variable "exercice" choose(1,2,3) etc.

    Depending on if the variable is a string or a number will get different results, eg if 1 and 3 is chosen in a string variable it will appear as "13", in a value it will add them together 1+3 = 4.

    If it's a string variable and you want to keep the numbers separate you can add a token eg, add to variable "exercice" choose(1,2,3)&"," so it will appear as "1,3," in the variable. You can then use the token system expressions later to manipulate them further.

  • Tokinsom I'd also like to buy it.

  • Worked great, you sir are a gentleman.

  • Anyone know why this code doesn't work? There's a flaw in my logic i guess but i just can't see it.

    I have a bunch of instances with a string variable "myNumbers" used to hold tokens of different numbers.

    One instance may look like this "1,5,6,2" and another like this "3,5", they're all different.

    I have a global string "deleteNumbers" holding a group of token numbers in the same way.

    I want to loop over the instances, compare their numbers with the deleteNumbers and record the numbers from "myNumbers" that don't match and put them into another string variable "newNumbers".

    for example if "deleteNumbers" = "1,5,8,9"

    and an instance "myNumbers"="1,3,2,9"

    then the instance "newNumbers" = "3,2" the 1 and 9 are not recorded.

    Here's the events, and .capx file.

    https://dl.dropboxusercontent.com/u/159885981/deleteNum.capx

    I tried simply using "system find" expression combined with the "system replace" expression but it matches individual characters and not tokens so 1 deletes 11, or if the number was say 17 it would delete the 1 and leave 7.

    Any ideas?

    Thanks.

    > gumshoe2029

    >

    > I heard that the (game) engine will not changed before, only rebuilt whole of IDE.

    >

    My idea would not change the game engine, and it explains the overly long development time.

    I think you may be being trivial calling it a re-skin. From what we know it's being rewritten to work on multiple os and with new features.

    Who are you to say that it should take x amount of time and no more?

    In my opinion it's quite obvious that it will be 3D was not only is it called construct 3 (it would be misleading otherwise)

    Bottom line- the name would be misleading and the engine would open up a whole new audience.

    By that reasoning for Construct 4 Ashley would need to invent time travel, the 4th dimension.

  • Have you tried these 2 great plugins, they work kind of like the old .ini files used to.

    https://www.scirra.com/forum/plugin-table-2d-dictionary_t125862

    > (Fusion exports a finished apk file, or a ready-to-go xCode project).

    >

    Will Construct 3 or any future release have this feature, or will it always be handled via a third-party application like XDK or Cocoon?

    From what little we've been told its just an editor update, the same html5 runtime engine is being used, so it's likely to be the same mess when it comes to export unfortunately.

  • 1) Yes you can continue it.

    2) Yes, C2 is even portable so you can put it on a usb stick.