EpicRaid's Forum Posts

  • Yeah it wouldn't be hard to implement. But did you manage to customize the close button out of the tabs though? I was aware of the right click menu. Nice!

  • sharpysharps86 Yeah I asked because the amount of detail is just incredible. Must take you hours and hours of time to create. I admire that kind of patience and dedication.

  • Hi all,

    First post on the forums. I've been working on a Doctor Who point and click inspired adventure game / fan project to try and get to grips with Construct. Some screenshots below:

    sharpysharps86 I'm not really into point and click nor am I familiar with the Dr Who game, but the graphics of those screenshots are incredible. Did you create those yourself?

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  • I think the tabs are useful though, but the X's in the corners need to go. Maybe just have us right click them and select 'Close' or something.

    I think only having the project bar is not a good way to go. Since you'll be scrolling up and down all the time since there are many other objects there, even if they're inside folders. Plus you need to double click them (currently) every time you want to access them.

    It doesn't need to be redone if you ask me, just the X in the corners of the tab could go. Or at the very least be hidden unless the tab is active, that'd also help.

    I think we could use a set of options to choose from, it could be as simple as be added in the Settings; 'Right click to close tabs', and for you 'Don't show tabs'.

  • Those tabs are so small, I often accidentally close one of them and have to re-open them from the project bar an re-arrange it back to its original spot. Is there any way I can prevent this, e.g. by 'locking' the tabs so I can't click them away?

    Of course I could use longer names for layouts and event sheets, but I really am looking for a solid solution for this.

    I can't be the only one who finds this annoying?

    Thanks!

    Tagged:

  • Biscotto Thanks for your reply. I couldn't find anything either. Maybe it will be added some day.

    Yeah I thought about spritefonts, editing the basic fonts seemed less of a hassle. Oh well, might as well get a fancy font now anyway since I got to use spritefonts! :)

    Thanks!

  • Hey, I was wondering if it's possible to space characters for standard fonts like Arial, Times New Roman etc? I couldn't find the action anywhere nor in the properties window of a selected Text object.

    Kinda surprised it isn't there, am I overlooking it?

  • Thanks! Took your advice and converted the events to a function. It works perfectly now. :)

  • Hey dop2000 I got a bit stuck at this part, was hoping you could assist me once more?

    html5games.info/images/3.jpg

    html5games.info/images/4.jpg

    The problem is, that even when the sprite House its 'MediumHouse' animation is playing, it still uses the StartValue from 'Trailer' at line 40, instead of that of MediumHouse.

    I suspect it might have to do something with line 38, if I disable the part 'On Created' it does use the proper StartValue from MediumHouse if that animation is playing. But then the Arrows visually start switching between frame 1 and 2 really fast, and the value of House, regardless of its animation, always goes down, never up.

    Also, if I set the initial animation of 'House' sprite to 'Default' (which are empty frames), the House values always start at 0. Maybe it'll help to know that?

    Thanks!

  • Thanks!! With a bit of fiddling I was able to use different tweens. My code is probably a bit too cumbersome, but I got it to work thanks to your example.

  • Visuals:

    [image]https://html5games.info/images/1.jpg[/image]

    [image]https://html5games.info/images/2.jpg[/image]

    When I run the game, I notice the value 'xx K' above the Houses keeps increasing, infinitely.

    I've tried various things. Even tried Functions, but Functions only run once, and they mean it!

    I basically want every House that is spawned, to run an event, where it first chooses if the price goes up or down after it's spawned (the 'Wait 2 seconds' delay is just for testing). When the MaxValueIncrease becomes 0, it should stop the increase of the StartValue.

    I was also trying to exponentially increase the rate (seconds) that the value goes up or down. So basically, in the beginning it should increase faster and exponentially slow down.

    I thought I had it going until I got bogged down with this problem and had to strip it from the code to debug.

    You'd think this should work but it doesn;t!

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  • Bleed That's friggin' amazing.

    How much time did it cost you to make this one? imgur.com/fETYJMk

    It's so incredibly detailed, it's hard for me to believe you made it, since you know, most of us here are DIY graphics makers here.

    Your artwork could easily be used in games like Age of Empires, your art's got even more detail than the art in that series!

    Kinda inspires me to make a Fallout 1/2 'clone', after I saw the isometric games on the company you work for at the moment.

    Is the art showcased on your site basically your 'style' or can you also create more 'cartoony', colorful assets?

    Anyway, compliments!

  • Creating an explorable life like city is extremely time consuming. I have no doubts that the 'Vehicle Switching' template took dozens of hours to complete. I've taken a few shots at creating a city myself, it's not easy, you need to think about and create the city's..;

    * Layout; roads wide and narrow, which areas; residential, commercial, industrial etc and then put down the specific building shapes!

    * Textures for the buildings, streets, graphics and animations for the vehicles and pedestrians, the list goes on!

    * Traffic management; traffic lights, create a continuous flow of vehicles and pedestrians to make it feel world like

    * And if you make it this far then you've only completed the city itself! You will still need to think of a theme, a storyline and code, write and create the missions, and create a system for money, weapons, enemies the list goes on...

    This will take many months if not a year or more if you want something expansive and quality. I mean it's doable, but you'd best team up or have a lot of patience and persistence.

  • Not sure if this is helpful, but this plugin came to mind (assuming you meant 3d model):

    kindeyegames.itch.io/c3-3dobject-alpha

    Of course, I'm also hoping there will be 'official' support for something like this soon. :)