EpicRaid's Forum Posts

  • Vladimir Hey, I can see you put some effort in this game. Animations of player and enemies are also nice. Did you create the animations yourself?

    I'm doubtful though if people will like this kind of art style. There's also just too much contrast with all those textures. You can't see enemies well enough.

    To me, and that could just be me; the textures look a bit cheap and gives me the impression you either 1) Are unable to create your own artwork or 2) Went the cheap way and slapped those textures from a texture site to quickly throw together a game.

    Hope I don't sound too harsh, but this is my first impression of your gameplay video.

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  • I'm trying to create a shade on objects of different shapes. Say you got blob 1, blob 2 etc. and I can pin a circular shade on it, but I won't the excess to be cut off and not shown. I pin it because I want the blob to rotate, but the 'angle' of the shade must remain the same, so it's set to pin to position only.

    I tried a few masking .capx but they all involve masking whole layers.

    So more like a clipping mask. Or is this not possible?

    Thanks.

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  • mikewalton206 Hey, I tried like; system > compare two values > loadingprogress = 0 then create object Gear1, Gear2, and then Logo. Progress bar is made out of a few sprites with insignificant size, so not loaded specifically.

    It loads until 9% percentage only) and then it shows everything at once, the Logo, and custom progress bar.

    However, I don't want anything from C2 to show like their progressbar, their percentage text etc.

    I've also got two gears rotating behind the Logo in case the logo loads later/slower.

    But I mean, actually say to C2 before it does anything; load these objects and don't load anything else until those are loaded.

    I can also select 'Nothing' in the options for loading until my Loader layout is loaded.

    It's just that when I do that, you stare at a black screen with nothingness on it for a second. This is a really small game so it loads fast, but on slower connections it might seem like nothing is happening.

    At the very least I would like that progress bar to show when loading, the two graphics are like 340 bytes together. What I want is instead of the standard percentage thingy, that the progress bar is shown instead and loaded before anything else. Anything above a blank black screen, don't want the percentage to show at all.

    I just don't know how to do that yet.

  • lol. This could be a hit. It's always cool to mess around and do those things you're not supposed to.

    I don't know why, but I like what I see, gameplay wise. I'm not a fan of pixelated games though. That art style just looks a bit cheap. I'd go for vector myself.

    I would however put more.. detail in the game. I know it's a demo and all, but in case you didn't plan to, try to make the world feel more alive, aside from the weirdness that this game brings. You know, really catch that atmosphere of each setting.

    Why 'Cardboard' Ground though? I don't get the reference.

    Anyway my respect to you for working on it for that long.

    Hope it'll be a hit.

    P.S. What platform do you intend to release it on.

  • Hate to bump my own topic but would really like to know if anyone knows anything on this subject?

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    Here are the first sketches of my platformer, do you think there are chances for success?

    WRS First off.. you'd probably need to and be able to translate to English sometime.

    The graphics of the environment look promising. Did you create it all yourself?

    I don't like how the player moves sideways. Should be way more fluently and more body parts moving. But maybe you're working on that. Also I didn't recognize it as a Rabbit in armor at first.

    You will definitely need an angle for this platformer. Currently it looks like one of those 'dime a dozen' platformers with nothing special about it. You will need to make it unique if you want it to stand out.

    Also define 'success'. It looks like you intend to release it on mobile. But as an app on the store, sell the game, or..?

    Hope I wasn't too harsh.

  • Thanks for posting that!

    He is currently trying to draw out his own Fortnite game and assumes I know how to build a game like that as an individual

    Haha!

  • Well it definitely looks interesting, like I said; I wouldn't know where to start..

    I'm getting better and better at finishing games myself; it's (for me at least) all about keeping the scope small. And the fact you can make good money drives me as well.

    Hey, someone mentioned on the forum recently you don't have to make complete games to make money with Construct. You can also take up jobs (let people hire you), sell templates (like the one you just showcased, manipulation and minimap) on the Scirra store, stuff like that.

    Make use of your potential!

  • OK so in the meantime I figured out that you can have audio 'manually' preloaded, as an action under 'On loader layout complete' and preload the audio, then I tell to go to layout x.

    But what about graphics? My game now even first shows the default percentage to a 100%, then display my loading bar which fills up really fast and then it moves on to the next layout.

    I can also show 'nothing' but apparently that's not recommended.

    Anyone?

  • I'm not sure if it still works; but I was able to, even with the errors.

    See here: construct.net/en/forum/scirra-website/website-issues-and-feedback-35/my-game-is-not-being-uploaded-136428

    Also don't forget to cut out your screenshots.. your whole Windows 10 bar and browser tabs are visible on the screenshot. It's just good practise.

    By the way, a new Arcade is supposed to be in the works, or at least I think they said so. Not sure what the hold up is though.

  • I don't think you can, and the PM function is also disabled (also for spam reasons).

    Perhaps you can find the time to be helpful on the forums by posting posts instead of topics and it may pass.

    Meanwhile, waiting for a moderator to reply to this topic is the best you can do right now ;)

  • I've had the same a couple of times back.

    It's to moderate spam on the forum. E.g. if you post many times within a short amount of time, especially if you open up new topics.

    Also given your topic to post ratio is about 1:3.

    This is just my take on it, so take it with a grain of salt :P

  • dekman

    I know it's been a month.. how's the progress?

    This looks pretty dang neat. Great job on the graphics. Only thing that looks a bit odd is the stepping of the player. The legs are in certain cases on a 90 degrees angle with the players upper body. That looks really weird.

    I think the NPC thing is very awesome! It gives you the feeling you're not alone (like in every other zombie shooter) and makes it a bit more fun to fight 'together'. For a second I thought I was playing with another human player, imagine how cool that would be; to play with your friend.

    Maybe coop mode with a friend could set the game apart from others. Like you said, right now it's a bit generic and you want it to stand out if you want it to be successful. I was thinking of an app, I'm not sure which would be more difficult to pull off to achieve multiplayer; desktop or app.

    Oh, and the red blobs that fly towards you when you kill a zombie, I couldn't figure out if I was being hit or that I got a point or something. In any case, perhaps on collision have a '+10' graphic displayed top left of the player, or a blood splat if it's a hit. If you didn't already, getting late, memory failing.

    It would be a shame to see this project get stranded. I know how you feel; the project has taken a lot of your energy (kudos for working on it for a year) and it's becoming a drag.

    Hope the comments here give you that needed boost. The game looks and handles professional, you can see the effort put in. So don't let it go to waste.

  • Well, it reminds me of one Flash game where you could upgrade your car and drive the parcours and crush zombies. I can't remember the name of the game though.

    The game name 'jokes' are a bit over the top if you ask me. Initially I thought you spelled it wrong/made some mistake with the word 'Rockit'. I'd probably make it like 'Rock-it Powdered Carnage' instead. That makes it a bit more obvious.

    Some stuff I noticed; got a bit stuck now and then, also, after the half pipe I suddenly had to drive backwards, didn't know how to 'invert' my car.

    I didn't test the game that much to be honest, but if you want to make a good impression and make the game more inviting to test you need to put in appealing graphics and have fluent gameplay. I think both are missing in this stage.

    I think you can play the game on mobile; just create touch joystick buttons and simulate keyboard press. You know; your basic left and right button, shoot, select weapon.

    - R