EpicRaid's Forum Posts

  • Thanks.

    So to sum it up the event sheet isn't any particular 'language'. But sometimes you have to do like 'Sprite.Bullet.Speed' which has some similarities to what I was learning at a C# course. Maybe it was called 'OOP' but I'm not sure. So that's why I thought C3 had a 'language' we are using.

    The output is obviously HTML5. Hmm, and also javascript I believe?

  • I'm a little confused about this. I read that C3 uses javascript and HTML5.

    But to be sure.. what I am writing in C3 is HTML5 right? Or is there also a mixture of javascript that I didn't know I was writing?

    Thanks.

  • Thanks for sharing the links to the free resources.

    I gave it try, but expectedly it doesn't work for a teenager. Being limited to a tiny set of some resources instead of the whole Internet isn't easy to accept, especially when you're not at work. It's almost identical for a teen to prohibiting a young girl drawing her favorite Little Pony (c) Hasbro because of possible copyright infringement and advising her to invent some other animal and draw it instead.

    If you intend to upload a game to the Scirra Arcade or itch.io or anywhere really they're going to want to make sure you own the content or at least have permission to use it. Otherwise your game might be removed or you will be banned from the platform.

    So your choices are simple. Either host the game on your own hosting/website or comply with the law/rules. If you intend to make money from the game you WILL have to comply with the law anyhow. So I don't see why you're still complaining because it won't change your situation.

  • Real Estate Boss

    Remember those real estate tycoon games from 'back in the day'? Here's my recreation of those real estate tycoon games! Don't forget.. buy low sell high! 😁

    Play here!

    blinkogames.itch.io/realestateboss

    More screenshots!

  • Obviously there's more you can find on Google if you search "(...) free assets", just don't download it from Google Images - rather click on the search result to go to the website and see if it's actually free there.

    This. It's not that hard to find free content. On freesound.org you can filter the search results with 'Creative Commons' with the click of a button.

    This website is good for textures; texturelib.com. There's a download limit of 2 per day but you can also save the images (right click) and use the smaller preview file. Or use opengameart.org, which has all kinds of content.

  • Big Wave Games

    Well why don't you try using 3D objects for your scenes? That would certainly make life easier for you especially with all the Z-ordering. I don't know what it would do with performance though.

    I'm not particularly fan of 'Point n click' though, more of a 'direct action' person. So I guess I'm probably not your target audience.

    Anyway yeah I really imagined he was going to take the subway to work, with all the boring and frustrating daily 9-5 stuff going on. Like a groundhog day until one day he gets 'PC load letter'(again) and explodes in anger haha.

    Are you creating everything yourself? Like the graphics? Because yeah.. walking animations are HARD to make! Even top-down ones.. it's always the leg movement!

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  • Array.Length doesn't exist, did you mean Array.Width? I tried to implement it, it's not working 100% yet and was wondering if there was an error because I used Array.Width?

    Also my objects move at different speeds. Trying to program this makes my mind explode!

  • A very difficult game! Have you heard of Flappy Bird? I think it was easier than this! I like the retro look, though overall the theme's a bit weird. 😅

  • I'm very close to finishing up a very basic arcade game myself. It doesn't even have color like yours! There's something about these simple 'old school' arcade games that are appealing. They're also easier to make due to their simplicity.

    I recommend making a Youtube video and record some gameplay because currently you're not giving much away what the game is about, and what the gameplay looks like. Will also help to provide better feedback.

    Also, I couldn't help but notice you have a minimum $3 price tag for your game. Did you make any sales? Because I made a bunch of games myself in all kinds of shapes and forms but I always felt I'd be too 'bold' to ask money for them, and would wonder who'd pay for them.

    Good luck!

  • Big Wave Games

    Looks nice. You've added in many details I see. Like the escalator moving in the back, even though few people would notice it it's still there.

    What I recommend most is to keep the scope of the game small! It's really tempting to put in all kinds of awesomeness and details. If that doesn't work, post about the awesomeness because positive comments can keep you going. Not always in the long run though. So yeah.. either make the game short and with lots of awesomeness and details or strip/cut those and make a longer game.

    I'm like you, also very tempted to start new projects, ahh man so many awesome ideas I have. I'm sure you've got the same thing going. Still though, you mention 'end of the year', man, I can't work on a game longer than one month! I'd be fed up with it!

    Anyway I like the style. I really like isometric games anyhow. Is the game about the rat race? And will he go bananas after the printer gives another 'PC load letter' message in his office (look up the reference and you may just get many new ideas for your game if I got the subject correctly)?

    I was really hoping the video would be longer, oh well, until next time I guess!

  • So.. no one?

  • Well, I ended up creating an invisible tiled background for each lane.

    Then when any unit of the family is overlapping it and has as the same Y as the lane, it can create an object. I register which lanes are free and occupied.

    If the current lane is chosen but occupied, I call the function again that chooses a random lane which isn't occupied.

    It's probably not an ideal solution but it works for now.

  • I remember a few years ago that the scoreboard was to be introduced to C3, here we are now, I can't find the object type anywhere in C3.

    Or are scoreboards permanently disabled on the C3 Arcade? I couldn't find any information about this after numerous searches.

  • Thanks for your reply. Yes by 'double' unit I meant when two of the same units spawn on the same Y position. I only want one unit on that lane/Y position at a time.

    In general though, you can record where the last unit spawned in an instance variable. Check against that instance variable to make sure the next unit doesn't spawn there, then update it.

    Could you tell me how to program this? I made this but I think I already had something similar and it isn't working anyway. By the way LaneY is also the name of the instance variable on the Family 'Units';

    P.S. I want to keep the randomization for Left and Right though because that needs to be random, it's part of the gameplay.

    Thanks.

  • I have a game where units are spawned on lanes. Units can spawn both left and right of the screen and will always move into the layout.

    I want to prevent any 'double' units from spawning on the same lane. How would I go about programming this?

    I tried this; but it's destroying the unit sometimes when in the middle of the screen.

    Units spawn every 4 seconds.

    Some more info on the 'system' of spawning;

    I hope it is clear.