EpicRaid's Forum Posts

  • If you are 'old' like me, you'll remember games made in Flash. And you'll definitely have vivid memories of playing Flash games. One of those may well be one of those 'real estate tycoon' games.

    This is my version. It's very similar to those of that era, I thought it was nice to see if I could make it myself, with a little bit of help from the Construct community of course!

    I actually made this a half a year ago, but since it was just sitting there on my computer, why not put it on the Arcade for people to enjoy?

    Game link:

    construct.net/en/free-online-games/real-estate-boss-42574/play

    Screenshots:

    Tagged:

  • You can export it for web. It's the first option from the export dialog.

    You'll get a .zip file, which you can upload. I found this Youtube video that explains it in more detail;

    youtube.com/watch

  • Your game looks fun bro. I like the colourful graphics. I think with some music and sound effects, it'll be pretty dope.

    Did you just reply to your own topic pretending to be someone else? 😆

  • Thanks for you reply.

    I'm not sure if I'm getting it, I have this now;

    Basically I'm trying to prevent the total ammo from going into the minus and just add what's left of the ammo to the clip.

    Am I heading in the right direction? 😅

  • Hi all,

    I'm trying to make a weapon reload system, where you can reload your pistol if the clip has less than 10 bullets, and the clip can hold 10. However, it becomes problematic when trying to program it to add the remainder of the ammo when it is less than 10.

    So say there's 5 in the clip, and 8 in spare. It should subtract 5 from 8 and add 3 to the clip making it a total of 10 again. But there are many different combinations and it feels very inefficient to do it this way:

    As you can see it's 'easy' when there are always enough (10 or more) spare ammo. But say there is 3 in the clip left, and 4 in spare, it should add only 4 making it a total of 7.

    How do I go about shorten the code and not become 100 lines (as demonstrated in the image I posted)?

    Tagged:

  • I played it to the end. Nothing too exciting though, that's just my opinion.

    I think the blobs that the enemy skeletons shoot travel a bit too fast. Sometimes there was no avoiding being hit as you hid enemies just around the corner. The element of surprise was intended, but I didn't 'stand a chance' of avoiding being shot so it felt a bit unfair.

    Also the health bar.. couldn't figure out how much health I had left, I think a simple health bar or plain number is better.

    The bats are a bit of a useless enemy though, at least let them fly in your direction and when hit subtract health. Right now they're just cannon fodder. :P

    I'm also working on an FPS, trying to keep the scope small, I think you did a good job on that.

  • Hi, I made a little game recently and put it on google play. I accept suggestions, thanks =)

    https://play.google.com/store/apps/details?id=com.spacesyndrome.dungeonofmemory

    OK, the game doesn't really tell me much about what it is about when looking at the screenshots, and the description is in Spanish (I think). Either way, I'd recommend adding a gameplay video. Hard to judge the game right now.

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  • No offense, but your game is presented like a big AAA title, but it doesn't really look anything. Maybe if there was a video, I just see a few screenshots that doesn't give the slightest clue what this game is about. Are you sure you're not overrating your own game? Graphically it looks bad. I'm not exactly enticed to get your 'Deluxe pass', I'm beginning to think this is some sort of a joke.

    P.S. You write 'It's finally here' but then you write 'Coming soon' so that only adds more to the confusion.

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  • OK, not sure what you're trying to achieve then, because if you click on the tilemap you can set tile width/height and offset X/Y.

    Sprites are different from tilemaps. If you click outside the layout, you can select 'snap to grid', etc. on the left properties bar. Those are similar settings to tilemaps. Those settings are what makes sprites 'snap'. Tilemaps have their own settings.

    Also keep in mind, sprites usually have the image point in the center of the image, if you put it top left for instance, you can neatly snap them in the layout grid.

    Perhaps you could show your problem with a .c3p? An example project will suffice.

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  • What you can also do, is put an extra layer above it, and use a tilemap there, with an offset of 16 pixels, or that uses 16x16 tiles.

  • After 3 weeks of work I decided to put a demo of the game on the Construct Arcade. There are 10 playable missions.

    The game takes place in a small city, with 2D cars and 3D buildings. You are supposed to eliminate targets using a remote explosive vehicle within a designated time to earn the maximum amount of money to retire.

    Video:

    Subscribe to Construct videos now

    Playable demo:

    construct.net/en/free-online-games/disposal-expert-36061/play

    Note: There might still be some bugs in the game.

    I did receive some help of several forum users to program parts like tarek2 for the arrow 'tween', dop2000 for the thumbstick controls and R0J0hound for car traffic.

  • I used the example from this website, I believe it's created by dop2000.

    howtoconstructdemos.com/virtual-thumbstick-to-control-a-character-with-8-direction-behaviour-capx

    I think a few years back it didn't work on my iPhone either. I tested it on different devices; iPhone 5SE, iPhone 7, and an Android Tablet which is about a 1,5 years old. When I asked someone to test the game (browser based), he said the thumbstick didn't work on his iPhone. It just doesn't move.

    The weird thing is, on the Android tablet it always seems to work. It's just the iPhones that give trouble. I tried different browsers like Chrome, Safari, and incognito and normal browser tabs. I got various results.

    It does seem work in certain conditions! I can't always 100% replicate it but I'm under the impression that closing all browser tabs and the browser app, opening the browser app again and (re)loading the URL from a non-incognito tab there's a higher chance of the thumbstick working than when initially openened in incognito.

    On desktop it always works fine.

    Any help's appreciated.