EpicRaid's Forum Posts

  • Hey if you press F11 you can record fullscreen!

    Hey, I've got no knowledge on the topic of porting games, but if there's no suggested list you can of course always do research on the interwebs. And ofcourse ask around on the forums, here, or perhaps even on Gamedev, or html5gamedevs. Steam Construct forums or on Reddit.

    Well, if you hadn't thought of it already of course, I just mean to say that it helps to see what people recommend which company, and most importantly why, or why not! Best of luck.

    I think you still need to create your games using a PC/Tablet/Phone, even with their software. The license you are referring to appears to be a license to publish games for consoles, it doesn't look like it's got anything to do with purchasing a game making program you can use on consoles.

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  • I'll be honest with you. I'd like to test the game, but the url.. isn't that a file upload website? If you had a direct link to demo on your own website, or Kongregate or something.. I'd give it a try.

  • I think you could work on the overall depth of your games. You know, add more gameplay elements, make it more than just one simple concept. And try to be original. Of course, don't forget to give the graphics more attention. They really need it!

    To answer if you need to create more levels is up to you. Did people like the game so far? Do you like it so far? How much effort and time are you willing to invest in the game? And what is your personal goal for the game? Important things to ask yourself.

    For now, I would recommend to improve your skills, and when you're ready, build and release a game that will have people telling you - "Hey! This is game is hella fun!"

  • Hiya,

    OK so I'm trying to add you on Discord but it asks me for the number after your name.

    So in a; mekonbekon#0000 format?

  • OK.. is this game jam gamepad supported only..? I hammered 'A' on my keyboard until I scrolled down and saw it was gamepad only. Why would you do that!

  • I think it's impressive that you manage to do that, without any programming background.

    Perhaps I should indeed dive more into tutorials. I don't always find the C2 manual particularly informative, because it has few examples. It just states what's what, I do manage to find related topics to solve my problem, but I just have a hard time adapting the solutions into my own projects.

    Ha! I do indeed have many abandoned projects. Primarily because I couldn't get it working - I turn my attention to something new.

    Hey about this Netlify site you're using, what's the reason for choosing that one?

    Anyway, having looked at the .capx you created I do have some questions. I also have some other questions, perhaps you have a means of communication like Discord? Admittely, I don't use it often, but it seems popular here on the forums.

  • Wow. Thanks! I spend literally HOURS fiddling with code and this guy..!

    I downloaded the .capx, I will look at it in depth, probably tomorrow.

    Taking a quick look at your code.. I will have to take a good look.. because it looks so efficient, and intimidating at the same time!

    Sometimes I think to myself, should I even bother continue programming with Construct? I mean, how much more learning before I'm at this level too? I often have many ideas for games, but I often get bogged down with programming, where I often have to give up on many projects.

    Do you have a programming background?

    And I'm also curious, do you also have games out there? Or videos of them.

    In any case, thanks for your time good sir!

  • Of course, it doesn't have to be made from the code I posted, perhaps you could point me into the right direction.

  • PrinceofMars Haha, you, me, and everybody else is excited about (t)his engine!

    Colonel Justice I was coincidentally watching some Doom 1 and 2 longplay videos a few days ago. I remember thinking to myself, imagine being able to create your own 3D, even if pseudo, game with a program as simple as Construct. I would also be excited to see a commented C3 file, and/or videos about how to make your own game based on your engine.

    I know you're looking to sell a game using your own engine, but I think there is also, if not more money to be made selling your engine. I mean, you obviously have gotten the attention of a lot of people with the few videos shown. So uhm yeah, make sure you maintain the rights of what you created, before someone else takes off with it!

    I guess what I'm trying to say is, shut up and take our money!

  • Hiya,

    No offense, but the target of E4000+ is, in my opinion, just way too steep for a game in its current graphical state. They look, and again that's just my opinion, not really professional. Also, maybe, it's supposed to be that way, but the Windows XP setting is ofcourse outdated, perhaps upgrade those graphics to make it more relatable. So to the current Windows 10 version.

    So you know, you really got to make a BIG impression, and obviously, if possible, have a reasonable following that will spread the word for you and back you up, if you want to have any chance at reaching the first goal on Kickstarter.

    I can't speak from experience, but this seems obvious to me, which is probably why your last Kickstarter failed.

    Keep working on your games! :)

  • Gameplay looks great! Perhaps provide a link to your game on this 'Kartridge'?

    I never had of that platform before.

    Anyway, I love the NES style gameplay. It looks straight out of that era. The way it looks, plays, the objects move.

    Did you create the artwork yourself?

  • That makes sense.

    Now, I'm almost there with the coding, but I can't figure this one last thing out. Perhaps you can help me out?

    Here's the array that I have:

    I'm still in the learning phase of programming, but that is how I stored the coordinates of the X and Y positions of the containers I'm trying to place.

    Basically, what I want to happen is this;

    First, 6 shipping containers (basically sprite blocks) are created. They all have 6 frames total with these colors. Each container has a 'choose' frame action.

    The bottom 6 containers should have all the colors the top 6 have, but I just can't find a way to 'shuffle' the places of these bottom 6 containers so it doesn't mirror the top 6.

    It's basically some sort of 'Match 2' puzzle game.

    I've tried a lot of things with arrays and coding, and I'd like to really limit the number of total sprites used (in total two now).

    Here's a part of the coding, as you can see, it's just the tip of a tedious iceberg.

    And as you can also see, you can see I'm trying, but am not really sure what to do next. I've looked at many samples for Match 2, 3, etc. but it's incredibly hard to make those examples work for your own ideas/variations.

    Thanks. Sorry for the long post.

  • Thanks!!

    I tried with the depth, in my quest to solve this problem.

    I added the depth of 1, now it works. Not sure why it didn't before, but it's working now.

    Ah yes, I was aware of the debug mode.

    :)