Emperor Ing's Forum Posts

  • I know it's in poor taste to bump, but at the least I waited a day before doing so.

    So I bump.

  • Looking as good as ever, Tokinson.

    Very very very early build:

    <img src="http://i417.photobucket.com/albums/pp257/Emperor_Phoenix/Krome1.jpg">

    I've only just made the little hero and the environment right now. I just want to make something SIMPLE so I could get it done.

  • Also, get Dropbox. Megaupload is terrible.

    Mediafire is pretty tight, too.

  • Here is the .cap of one of my projects.

    A simple platformer with artsy-fartsy lofi graphics and a (essentially) monochrome color scheme.

    What I'm having trouble is with the player's collision box.

    Now, the old way to do platform stuff is to make a player sprite box, and then the actual sprite you'd see of the player. You know, the whole Platform School stuff.

    Now, that method has been superseded by different more efficient methods. However, I can't seem to get my sprite to have a collision box that I want (you'll see said desired box under the animation "Collision Mask".

    If I set it to anything but bounding box, the sprite falls through the floor (with the exception of Image Point). Don't know why. But I do know that I sure don't want bounding box collision- too many problems. It's probably a simple solution, but I'm a pretty simple type of guy.

    Any help would be appreciated. I hope I don't have to remake the sprite, because that would kinda be tedious. But if I must... Hopefully, there's a more practical solution.

  • Sweet; and the game looks super tight too.

  • The beginnings of an RTS, which will possibly be abandoned in light of Construct 2 and no backwards compatibility. Oh well...

    I wouldn't despair, since Construct 2 probably won't be up to the level of functionality that .96 has for quite some time.

  • just for clarification, this means that if one knows javascript, one can program around a lot of C2's current limitations?

  • While I think that XP is a much better OS overall, and don't really like 7 or Vista as much, with my limited computer knowledge I can't really help that my laptop comes with Vista and there ain't nothin' to do about that.

  • I've been working on a basic rpg overworld map (that requires a lot of tedious coding), and I like the interface and all, and if I get something done later today I'll show what I've done.

    However, my general impressions are something like "this all looks really cool, but I'm going to have to wait until there are a lot more features implemented before I switch over to C2 completely).

  • Yeah the one thing I think kinda sucks is that for all the guys who made awesome plugins in C .X (linkman, etc), all that hard work needs to be redone for C2.

  • A quick question: is it possible to set it up so that when you choose Run Layout, it opens the layout in Firefox or Chrome, as opposed to IE?

    I'll reserve my opinions until I have a better grasp of things, but I do like how the sprite editor is now MSPaint (since all my sprites were Paint-made anyway). Though I wouldn't know how to do collision masks now!

  • i believe the official stance is that the only way C2 will work is with DOS commands dave, so sorry.

  • Yeah, definitely. I thought that since we weren't even at 1.0 yet, it'd be 2 years before we saw any inkling of 2.0.

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  • until C2 is usable, I'll continue tinkering away on my little simple side projects with .96.

    But I loves Construct and wish nothing but good for you and the team, Ash. Construct is a lot more fun to use than a lot of other like-products.

    Irbis: I didn't see anything mentioning a price tag either.

  • I too have a quick question about 8dir (and Custom movement), so I hope no one minds me asking my own question. : D

    <img src="http://i417.photobucket.com/albums/pp257/Emperor_Phoenix/Construct%20Problems/EnemyMovementProblem2.jpg">

    http://i417.photobucket.com/albums/pp25 ... oblem2.jpg

    EDIT: there's a link there. I hate how this forum now seems to cut image sizes so it can fit within the forum template. Frustrating!

    I'm using Custom Movement and 8 directions to make enemies that move from side to side and up-and-down. When they hit an object with the attribute 'Bouncer,' I want them to reverse their movement angle by 180 (so if an enemy is traveling right, it turns left; and if an enemy is going up, it turns down). However, none of the various solutions I've tried arrive at that outcome; the enemy hits the bouncer attribute object and then turns left invariably.