eli0s's Forum Posts

  • Ashley , some of the things mentioned here and on other posts are not cookie-cutter engine features. To name a few:

    1) A basic platform path finding,

    2) A more accurate path finding that can be used in a grid basis,

    3) A proper lighting system that is integrated with the ability to have normal maps on the same spites,

    4) A masking system that allow any sprite and/or layer to act as a mask upon any other sprite/layer,

    5) A text object that supports basic formatting options (bold, italic, underline, color change, size, font, alignment) to be changed within the same text, as well as some scrolling-typewriting functionality,

    6) An animation timeline to create key-framed animations that can be triggered with actions!!!

    7) Support for curves and curved path movement

    8) A way to have any 3rd party plugins auto-update

    9) To have behaviors intertwined in a manner that they can coexist and be self aware at the same time (have physics, platform/solids and sine based movements interact for example)

    These are of the top of my head and I don't believe they are either niche features nor too genre specific...

  • I don't think C2 is compatible with Sprite Lamp yet. There is a build in Shadow&Lighting system but if you add more than one light sources it causes some artifacts that ruin the experience.

    I've made some examples on this topic if you want to have a look.

    There is an alternative way to do lighting however, R0J0hound has made a wonderful multi-light system. Please note that it is a complicated system to set up, and you'll need an additional plugin, named Canvas.

    Bellow are the relative topics, look for R0J0hounds's example capx.

  • newt , I base my conclusions on what I see with my own eyes, even the most simple test scenes just doesn't feel as responsive as they should. I've made my own examples in the past and even now, with a beast of a machine that I run them on, I don't get smooth movement.

    On this topic, there is an example made by somebody and a exe provided by Jayjay that makes a direct comparison, unfortunately, the exe doesn't have an fps indicator, but on my previous machine there was a clear difference between them.

  • > megatronx , Jayjay , perhaps because they use different technologies? Cc uses directX9 and C2 HTML5.

    >

    Well, webGL trough html5 canvas, and that should work just as smooth.

    But it isn't, evidently, as you already mention. HTML5 games just doesn't cut it (yet?) when it comes to a "smooth" experience, native exporters feel more "snappy" and responsive.

  • megatronx , Jayjay , perhaps because they use different technologies? Cc uses directX9 and C2 HTML5.

  • chrisbrobs , thank you it works perfectly!

  • +1

  • Or you can use a tillable background and set it in a way that loops around. Here is a scene that uses a couple of methods to loop the clouds.

    https://www.dropbox.com/s/ee9zj7cl91xp5 ... .capx?dl=0

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  • chrisbrobs , is something wrong with the dropbox files? I get a 404 error.

  • Following R0J0hound's and Magistross's instructions, I made an example capx: https://www.dropbox.com/s/vag52wm4u25qk ... .capx?dl=0

    You'll need C2 version 212.2 in order to open it.

  • What would also be nice for the Pin Behavior is to follow the parent's Sprite relative position and orientation when the later is been mirrored. This is quite common when you mirror the Player sprite when going left. If you use the Pin to attach a gun for example, when the Player changes direction and you mirror the Player's Sprite, the gun stay on the right side, it doesn't reflect the mirroring event.

  • Your description is vague, I don't understand how the Gun-bullet-target mechanics should work. Is it like an angry birds clone or something?

    It's a good practice to be more specific when you ask for help. Example capx and pictures help a lot to clarify an inquiry.

    Why don't you try some of the templates that come with Construct 2? You can learn a lot by reverse engineering those examples. Also, be sure to try some of the tutorials found on the tutorial section of this site. If you can describe/fit your game with a game genre, search with some useful key words and you might find a relative tutorial.

    What you ask now is for someone to build your game for you. At least be more specific about it, perhaps someone will help with part of the mechanics or hint you on how to reach your goal!

  • Try this link here: https://www.dropbox.com/s/vjzfkdfg8ga7d ... .capx?dl=0

    This capx should open with C2 version 200.

  • What RamPackWobble said.

    However, here is the link for latest stable version: https://www.scirra.com/construct2/releases/r212.2

  • I don't get what spirit as Gun is, but here is a basic way to rotate something towards a touchpoint: https://www.dropbox.com/s/mqdll8cjtg9z1 ... .capx?dl=0