eli0s's Forum Posts

  • Magistross , I thank you also for your instructions

    I would like to stretch the topic a bit and ask you something else too:

    Is there a way to stream separate lines of text (or paragraphs) from the same txt file? You know, for building dialog systems or create cut-scenes that each "balloon" has its own paragraph of text. I am sure that having multiple txt files loaded with AJAX for each line is not the way to do dialogs...

  • damjancd , although I don't know if json is the way to do it (I believe you're right though), I suspect that the Text object is responsible for the low frame rates on your tablet and phone.

    Have you tried the Spritefont object instead? It's supposedly much faster than the regular Text object.

  • I am sorry, you'll have to be more specific. What are you trying to achieve exactly? Can you post a capx file for us to see?

  • You should make an action for the text box object and pick the "set text" action (double click on it). Then choose the variable (I'm guessing that you have a global variable) from the "System object".

    eg: (for a variable named variable)

    Every tick ----> Text | set Text to variable

  • I am guessing that you want to load the text from an external file, like txt document..? If yes, I would also like to know.

  • Use an instance variable and set the CurrentSpeed+200 to the existing instances with the "for each" condition.

    On the spawning event, after the creation action use an other action that sets the default CurrentSpeed for the newly spawned instance.

  • Use conditions that check when the bullets exceed a certain X value for both the left and the right sides of the layout. Then spawn your bullets from a point that is a little less than that threshold.

    For example:

    when "Bullet" X > 1300

    -Or

    when "Bullet" X < -20 --------------> "Bullet" Destroy.

    Those values are for a layout with 1280 width. If you create your bullets from -10 and 1290 you should be ok.

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  • Perhaps this is a decision for users that are viewing the site on small screen..? Never the less, is not practical for someone that want to browse thru the scirra website to navigate to the bottom of the page to access other parts of the site.

    Looking on the site in general, I see that the Store and the Arcade are also incoherent with the rest of the site.

  • I can confirm that the log-out problem reappeared. I don't dig the menu-less new design neither, but this is subject for an other topic I guess.

  • Well, for me it wasn't a conclusion so to say, I have used this before on some tests, you know, searching and experimenting in order to learn the engine and how to program with it. I just don't understand the math (and how they should be implemented within Construct) to emulate the square distance law (I think that the sound also drops over the square distance from the source)...

    Anyway, I'm glad that you find your solution

  • This isn't very accurate since I don't know how to do the math based on the square distance, but it does increase the volume as you get closer to the audio source. You can fiddle with the values or remove the ^2 altogether for a linear interpolation.

  • No, it's not possible. You'll have to do it manually, create a "Wall" sprite and copy instances of it over your layout. It's not that hard or time consuming, it actually can be fun.

    For example:[attachment=0:scfvlhqt][/attachment:scfvlhqt]

    All Physics stuff are irrelevant and they are there just for fun

  • I think that adding animations to the Tilled Background should be addressed first, but yes, more options is always a good thing.

  • rythom , your game is great! Congratulations! I especially loved the characters and the animations! Well done! Also, I loved the music, especially in the last level!!!

    I had some visual problems in Firefox, something like a black box floating in front of the backgrounds which messed the light shafts. I played in Chrome though and it was a breeze!

    Some constructive criticism if I may:

    1) I was a bit confused from the usage of the sprite that represented the terminals as a backdrop element.

    2) Sometimes the barrels and the crates are creating uneven planes by just a bit, forcing some (unnecessary) extra jumps.

    3) Some of the fall-thru platforms are not very distinct visual, making me second guess about places that are reachable or "fallable".

    4) The soundtrack seamed to change for no apparent reasons some times.

    5) The "blink" sound at the end of the level is too loud, especially if you are listening with headphones as I do

    Well, all of the above are minor complaints, I really liked the game!!! Again, congratulations!

  • I am glad you like it. Let me know if you need any help.