eli0s's Forum Posts

  • oh I misunderstood! That's weird! Glad it's ok now

  • Use a global Variable to store the value and link the Vignette amount to the Variable?

  • Dammit!

    Thanks for the clarification shinkan !

  • You are welcome!

  • eli0s oh. and your demo link don't work.

    What do you mean it doesn't work? It doesn't run at all? You get a 404 error?

    I think that some countries block my site for some reason, now I am afraid I'll have to add Poland as one of them as well

    There is a problem with Firefox, however that only persists of not showing the text objects. On Chrome it should play just fine.

    The capx however should be fully functional.

  • Perhaps something like this?

  • You are welcome Wisdoms

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  • Wisdoms , of course it's possible

  • Wisdoms , there you go!

    I removed some unnecessary animations and disabled some events that were obsolete. The main difference and most important thing that you should consider is that it is not recommended to use the sprite that holds the graphics and the animations (in your case the "Enemy") for the Platforming movements and collisions. You should use a dummy Sprite for that and Pin your graphics to that sprite.

    Other than that, I really like your aesthetic, keep it up!!!

  • shinkan ,

    I think that something happened in the latest versions of C2. I don't remember seeing this problem before, at least around the time that the lights-shadows system was introduced. I might be mistaken though. I haven't tried to revert back to version 170 to confirm it. As it is now though, unless you use 0 as height for the lights, you are due to have problems.

    Here is a demo if anyone is interested checking out this problematic behavior.

    http://www.eli0s.com/Tests/Lights&Shadows_Problem/

    And here is the capx.

  • Can you attach your capx (a simplified version will do) for us to see and build upon..?

    Other than that, I think that adding the "shootingAnimation" is NOT playing as a condition in your movement controls will make your character stop while shooting (you'll have to make the events that move your player in the event sheet, otherwise Construct won't know that the "is NOT playing" condition is meant to be paired with a key press that's related to movement).

  • I see in your picture that the Unbounded scrolling is set to Yes. That it self should provide an infinite space to move around. I don't understand why this isn't happening in your case.

    Now that I see your red "Maxed" arrow, I wonder if perhaps you are referring to the layout view within C2 editor and not at the actual game (at run-time). In that case, just increase the margins on the layout properties.

    Edit- Damn! Ninjaed by DuckfaceNinja

  • Nice addition, I love the scared face when they notice they'll be swallowed! And the webGL effect is awesome...

    Thanks brunopalermo, it all came out naturally after I was inspired from your example

  • There isn't a way to exclude a layer from an effect that is applied on the layout. There is however a work around, but your HUD layer should be above any other layer that you want to be affected with the effect. See my example on the last post of the first page on this topic:

  • Build upon brunopalermo 's example, a bit different rules, now the moons are atracted based on their distance from the black hole. And some webGL effects to emulate the distorted spacetime

    Sorry Pariunos , version 175 is still needed, I don't think you will have any problems if you update. The next stable is coming sometime on August I think.