Ashley ,
I am sorry for my ignorance, but I'd like to know if the WebGL effects that are included in C2 are a standard bundle that come with the browser's HTML5 support, or the Scirra team went ahead and created them.
If the latter is true, then may I ask for an additional x,y origin point properties for all the radial effects (radial blur, radial pixellate, warp radial, radial pixellate mask)???
Been able to control the radial blur's and radial warp's center will be especially useful for creating all sorts of (un)focus and zooming effects.
(for example, have a look at this: http://www.eli0s.com/Tests/Warp/ The radial blur works ok when close to the center but breaks down the further you move the mouse. Ideally, the effect should follow the center of the warp and the streaks would look much better (this is clearly noticeable when firing the lasers)) EDIT-I've updated the example and now it uses the Radial blur plus... See post bellow <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">
Please tell me if this is a realistic request <img src="{SMILIES_PATH}/icon_redface.gif" alt=":oops:" title="Embarrassed">
Thank you,
Elias
-EDIT-
Here is the capx file for anyone that might be interested. Please note that you'll need the Textured Warp effect by GamesWarp Studio and that you'll have to edit the official Sprite plugin in order for the effect to work. There are instructions on their site on how to achieve that. Do that on your own risk.
[attachment=0:3ak1hohy]Warp.capx[/attachment:3ak1hohy]
-EDIT-