Eisenhans's Forum Posts

  • The Cloud compiler has a waiting queue.

    Since the new release for ios is out, there will be a magnificent amount of compiles waiting to be done. I guess it will settle in a few days.

  • Have you guys tried to strip the new spritefont out of your projects?

    I tested several of my projects (no non-stock plugins, no new spritefont, exported from r136) and so far they all work.

    czar That's how I actually look, just with a bald dome and black instead of red :|

  • I guess everyone needs to keep calm, report bugs and everything is going to be OK.

  • e're working with Ludei on Ouya support including controller support. Hopefully it will be available soon.

    Bring it on!

  • Observed result:

    The "Approx. download: $ kb" display on the lower status bar of the C2 UI does not seem to include the size of the c2runtime. This is potentially problematic, because publishers tend to having hard size limits for download packages for mobile and people might realize their mistake too late in the process.

    Expected result:

    To include c2runtime in the size calculation, or (preferred): have two seperate numbers, one "total download size" and one "assets only"

    Construct 2 version:

        

    r132

  • dd 1*dt to LayoutTime (It will tick up at a rate of 1 per second)

    That's what I'm doing right now.. ah well. I was hoping to have missed a system variable to poll <img src="smileys/smiley2.gif" border="0" align="middle" />

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  • Is there something like "time", but in layout context? The regular "time" is the time in seconds since the global game start, but I need to measure the time since the last (re)start of the current layout.

    My workaround right now is to increase a variable every second.

  • Has a very nice "Soldat" feeling to it, also very well executed.

  • Eisenhans in this release you'll be able to customize the permission list in the cloud compiler. Stay tuned!

    ludei Now we're talking!

  • You can.

    • Easily activate/deactivate specific features

    ludei Does this mean the deactivated features don't ask for a permission (right now android users are reluctant to install cocoonjs-games, because it asks for every permission any feature might need)?

  • You resurrected an antique thread.

    By now we have layout-by-layout loading in C2.

  • Software vs. software threads are always and everywhere.. touchy, to say the least.

    I guess there is market and demand for both products, and for good reason (and I say that as an avid C2 user).

  • r was this an addition only for pre-order customers.

    This. It was an exclusive goodie.

    But you might want to look at this rather in-depth blog posting:

    http://www.photonstorm.com/archives/3045/insert-coin-to-continue-the-html5-game-sponsorship-market

    There is a lot of valuable info in there, including a few links to publishers (down at the bottom) to get you jump-started.

  • Hello,

    nice game so far!

    One thing I noticed.. if you touch the ground spikes from the side, you instantly die too.. even though it would be more logical if they acted as a wall when touched from the side and are only lethal when you fall onto them from above.

    If you are looking for a sfxr-version with more generators, try this one:

    bfxr.net