DuckfaceNinja's Forum Posts

  • maybe you have a cracked product ,

    That is an offensive accusation.

    bobvu

    Look at this thread, it might help you. Link.

  • I think you might missed a few things on the object properties, one is, in the multiplayer example, it has container while you don't, there's a lot of thing happening there and it's not probably just the thing you missed, the problem might be much broader than we see actually, I think you should look hard at your events because it's not easy to narrow down the actual problem.

  • Thanks!

    sadly i cant, the tiles are like they are and i dont think i can stretch them by 1px and still let them look good or do you know a solution for that?

    There's no way around that other than modifying your image, the traditional way.

  • It might be a bug, in the meantime I'd suggest you use a tile size of 16*16 if possible. It should alleviate the problem.

    It's not a bug, it is a known problem of tilemap does not go well with non-power-of-two dimension tile. 2,4,8,16,32,64...2^inf should be ok.

  • Can't really tell why because I'm not really dissecting your capx, but my understanding is, your p1control event sheet is conflicting with the controls. You might want to assign those p1control with getbit/setbit as well.

  • 1. when i try move my player other player moves too

    2. when i shoot other player shoots too

    I think you're not associating object to multiplayer object correctly.

    3. i change aimspot family i add projectie 'bullet' sprite and when bullet is overlapping oponent hp is not substracted

    Can't really tell what's your problem is, which is the usual reason why it's better to attach capx.

  • Do you really need multiplayer with that control? I don't think you need it if you're having players to play on the same keyboard.

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  • Amusing.

    Yeay!

  • Yes, you're right on the JSON. The way I did my data is by using MS excel, then save it as CSV, then I convert my CSV into C2 JSON format using rexrainbow's csv plugin by loading the CSV into the plugin, then save the array asJSON.

    If you want to opt out using 3rd party plugin for your game, then download it using browser object action. The resulting download you can save it as Array.json which is a hard-coded format data that you load using AJAX.

    I'm not sure whether is there any better way to do it, but I like the way I'm doing it now because it's error free.

  • In our context I think it meant that we're free voice in making decision for our games because there are no controlling "parties" who are usually funding bodies/individual. Independent in making decision and independent in funding it.

  • Add condition: Trigger Once

  • Who knows how to get the application in the top googleplay?

    The answer will be as vague as the answer for "how do I become a billionaire?".

    Social reach, Luck, Quality, Presentation, Virality, God factor.

  • Why didn't you make a separate 3rd party plugin instead of modifying the official? Of course it would break your game as the new fresh C2 install will overwrite the modified one. Can't you isolate your own plugin just like what other plugin creator did?

    I probably missing something here but you seems to be knowledgeable at modifying plugin and possibly much better at C2 than I am and most of the community, but why are you missing such a simple work practice?

  • It went to (0,0) because the default input is x=0, y=0 upon initialization of the sync, and peer hasn't input anything.

  • DuckfaceNinja - can you check r180 now it's out and verify if it's fixed?

    It seems to be fixed now, you can close the bug report now.