DuckfaceNinja's Forum Posts

  • Are you sure your GPU is not blacklisted in webgl? Seems to be the case though.

    I too noticed the slope problem for platform early on......except it took me more than 1 day to solve it, and I am pretty sure it had more than 5 events.

    This happen to me before

    It's logical if you're able to hang of it fairly quickly just in a day, IF you're a physic/math/computerScience/engineering/anythingWithNumber college student, you don't even need a week because C2 is already very easy to understand and use.

  • You do have revenue which is:

    floor(Impression*Ecpm/1000,2decimalpts) = floor(37*0.07/1000,2decimalpts) = floor($0.00259,2decimalpts) = $0.00

    I don't think there's any corporation in the world will use ceil(##) when it comes to money.

    You need at least ecpm=0.28 to get $0.01 with 37 impression.

    or

    143 impression with ecpm=0.07 to get $0.01

  • So far I think sync instance variable probably only useful to change the object state (done by host) to "sync" animation or conditional highlighting for exclusive peer only.

    As far as object creation and destroy is concerned, I still think it is the best to go with host, because you can minimize communication requirement from peer relay style to one-way authority style.

  • Object collision, creation and destroy is one of the many action that is considered authoritative, so you need to get the action to be executed from host. Singular action like these are usually done using the Action:Send Message (reliable mode) because you probably need them to be triggered in sequential manner. However to update peers you may lower the reliability mode of broadcasting from host if it is just for visual update. Data sensitive communication should always use reliable mode though.

    To use peer as collision checker is possible but this will be difficult to stay sync in small lag margin, but on the other hand, if the host is the collision checker, it will strain some performance from the host, if host is a player.

    I would say big rooms (more than 20 players) will require dedicated server (can be done within C2) with no visual or by creating artificial collision checks. Artificial collision check is by far the most difficult thing I ever encountered in C2 :O

    I've done a few test so far what I see is hosting 2-8 players by client as host is acceptable (browser performance test). However I never tried against mobile, but my verdict is mobile probably are fairly acceptable in 2-4 players in number. This is in sense of real time gaming, but for asynchronous game, like turn based games would be no issue at all.

  • there is also some page - I don't remember it's URL - where you can make campaign to get followers in social media. So it's like KickStarter but for getting "fame" for your game/project/idea.

    I think you're talking about this.

    I've been wondering how much time you guys spent (or more accurately "have") to develop or using C2 within a week in average? I'll start with mine, please follow the format if possible .

    [quote:wwurxww6]

    Format

    Have a day job: [yes/no] ##hours

    Occupation: -Optional-

    Average time spent developing in a week: ##hours

    My answer:

    Have a day job: [yes] 8hours

    Occupation: Engineer

    Average time spent developing in a week: 27hours (roughly, but I believe procrastination took 40% of it )

  • I can't see your Line1-Line5. Have you connected to signal server? You need to be at least connected to signal server to retrieve ListRoomName or ListInstanceName.

  • I right clicked on layer 0 and it gave me options:

    Floating

    Docking

    Tabbed document

    Auto hide(faint)

    Hide

    You're clicking at the wrong place dude. Click at the "Layer 0", see the picture from where the option came out.

    Edit: The option you're seeing will appear if you right click the layer tab, not "layer 0". It is weird if that coming out from "layer 0".

  • Thanks Thanks for taking the time. This is going to help lots of beginners.

    You're welcomed! It just that, there's a lot of question like this before repeatedly, somebody gotta put an end to it .

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  • Couldn't you just right click at the "Layer 0" and rename it?

  • It seems the video tutorial you're using shows a confusing way of using array, which makes it very complicated to achieve the total star count. This tricks and hacks does work work but it causes beginner to misunderstand on how the array should be used.

    There's no easy way to help you based on what you currently have except from restarting. However, I written a tutorial to show a proper usage of array at least, using your capx, go ahead and look at it.

  • Allright will do. Thanks!

  • This is really great!

    How long did it take you to get so good in Construct 2? I guess i need to try some more advanced tutorials.

    I think I still have a long way to go but I always keep manual on my side, sometimes I just browse through them and start being creative.

    Same result from the capx but randomized and in DRAGON MODE