DuckfaceNinja's Forum Posts

  • I'm trying to stand out and want people to know me more.

    I actually felt sorry for you because people know you the wrong way because of what you did.

    Well anybody can start over, so if you think helping out people technically is too much undertaking for you, there's always another way. Since you want to be a better presence in the forum, I would like to suggest you take a playtester role in the forum. Play games that the community has produced, play it hard, gives constructive feedbacks and review(I've seen you're doing this, do it more!). One thing I noticed in this forum is the lack of playtester who really plays it hard, we rarely have anybody under 18 who has a lot of free time at disposal, this should be your thing instead of random posts! Honest feedback on games and constructive review is one of the thing you can do to contribute "quality"content. Cheers!

  • I think this conversation is better continued here instead of the original place.

    Read this with tone: I demand a tutorial on multiplayer from you

    Seriously, this is awesome.

    I have the hosts screen be the game (pc screen / tv screen etc) and peers screens (mobile/tablet) are the analog controllers. My kid thinks its pretty fun. Still ironing out the kinks though. But love the multiplayer plugin. Damn hard sometimes, but very cool.

    I enjoyed your proccess... taught me a few things

    I do have plan to create some tutorial, but I found that it requires a rather long explanation that my draft never been finished because I was too occupied with my current project as I am currently very productive at it. Probably I should be doing it in series instead, once I hit another wall of problem, to occupied procrastinated time .

    The idea on PCscreen+2mobile control idea is BLOODY AWESOME IDEA! I love the fact that this is actually open up another possibility of exploiting C2 MP. Imagine street fighter or mortal combat or tekken skills executed based on gesture on touch screen and in mobile! This is one of the thing that makes webrtc triumph over other existing method (like socket.io). *hint *hint doing 10000 players playing pokemon is possible with C2 afterall . I'll keep this is mind for future projects, thanks a bunch on the idea though!

    Some note on the process I used, there are more to it actually. Using the same process flow, you can implement "host's load balancing", automated instance dungeon creation, and "remote browser controller" as the game master which you can access from your pc instead of remote desktop connection into the server.

  • jyoiru

    Form my experience, there are 2 ways to approach card game CCG/TCG in C2.

    The easier one is by using instance variable on all card instance object, this method is very useful for CCG with small mechanic and small number of effective stats. This is great if your CCG mechanic is simple and for single player. However this is very difficult to handle in multiplayer because this will require host (if logic is server side) to contain the object peer have, and handling the "display" state would be confusing and difficult to be consistent.

    The harder one is by data management through array, this method allows limitless possibility on mechanic, it can go as crazy as your imagination goes. For single player, this requires more complex event system and proven to use significantly larger number of events compared to the first method above. However, this is the better way to handle CCG in C2, because server side will handle all state in array and the advantage is the serverhost can be very simple because it's doesn't use anything visual and furthermore, you're handling much less object which is desirable.

  • harrio are you a fan of strategy card game, ccg, tcg? If so, you'll probably a good candidate to test my prototype (if you're willing ) once it finished and stable, which I'm projecting by the end of this year.

    freezing rain wow, I did not realize there was an attempt at non-traditional strategy card game in scirra, I thought I was the first and the only one!

  • Ok let's keep it civil with the tones alright guys?

    Not everything in this world about Game Dev!

    I would like to remind you that, there's a different between open topic and off topic. Your statement is untrue for scirra's forum scope. Everything is about gamedev in this forum.

    Open topic:

    Anything that discuss within the scope of gamedev which is not covered by other subforums. For example, a breakthrough in the mobile technology, the acquisition of phonegap by adobe, feminist movement on games culture, my favorite colour pallette for games etc etc...

    Off-Topic

    Anything that diverge from the forum scope and the mutual interest of the community (which is gamedev). For example, my favorite colour.

    PS: What's the deal with 10000rep anyway?

  • I think you're looking for this.

  • i hope you sell none.

    There is no need to flame-thrashing one's thread like this. It's up to him to name his price, it his work, it his hours. The community can decide by itself whether to buy it or not. Discuss constructively rather than picking up a fight with no benefit to anybody at the end.

  • So what is you saying that its going to take an array to accomplish what im trying too do

    You can do so with variables. But array will make it perfect and flexible, it's an intermediate stuff, if you haven't understand variables fully, don't go into array yet, study the variables first.

  • Wow this sounds like a advance topic but thanks im see if YouTube have some videos on this

    It's not advance at all once you step into array's world.

    The manual has a in-depth description about variable, I think it's better for you to read there instead of asking people to explain basic functionality like this. The answer could be very long so you have the tendency to be replied with incomplete answer, simply because there's too much too tell.

  • I dont believe so. The Amazon phone/tablet are 'Android' based.

    Thanks

    Lol of course they are android . What differs is the appstore. The amazon appstore export option is not there just for nothing, use it, if problem persist, then only you comeback and seek solution.

  • I then built the app (Android and Crosswalk).

    Aren't you supposed to export it using Amazon Appstore instead of Android export?

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  • How things work are usually intuitive for a coder to understand, but when it comes to non-coder like me, there are a lot of things that are non-intuitive, I rely heavily on the manual whenever my events doesn't work. The manual is a great tool during debugging in which you can counter-check the description whether your events is actually compliance to how things work. I'm sure there are more "manual material" that went unrecorded because it lays on the abyss of the forum, it needs somebody to point it out.

  • I wonder if this is a normal thing that everybody should expect?

  • 1.2+var1=2.2

    but....

    1.2-var1=0.199999999999996

    Strange indeed, no problem on addition. I understand if this is involve multiplication/division problem, but substraction?

  • Another way to do it is use timer, basically start timer when your key changed and switch to turn animation upon timer is reached, switch animation to normal walking.