DuckfaceNinja's Forum Posts

  • Can we talk in skype/icq maybe?

    Nope, I rather discuss this here, knowledge are meant to be shared though.

    Don't completely understand what I have to do now...

    Well if you understand how made your sprites moves around in MP, you should be able to understand this. It's totally similar in flow and concept. I'll dig up my old file in a bit, see whether I still have it, this one uses send message instead of instance variable.

    PS: make use the "@" tag, I don't always remember the threads I replied.

  • You mean for playing online? I have not used that, it's sadly local only for now.

    Ahh I thought you used it when multiplayer is mentioned... Btw, cool stuff you have there, this is easily looks like one of the top quality games produced from C2, good job!

  • Did you use official MP plugin for this?

  • *Super fast claps!!!

    Wow, you're such a cool guy!! It's great to have things like this more often

  • DuckfaceNinja

    Thanks so much! Bookmarked! Looks really active too.

    I once posted jobs there too, 5-6 years back when I was really active at making arts. It is a very competitive place, so it is very easy to secure some low-cost artist. Noteworthy countries in terms of generally low-cost but HQ, not in particular order: India, Vietnam, Indonesia, Malaysia, Myanmar and Taiwan. I give credit to India, Indonesia and Malaysia as normally, these people have the better English communication than the other mentioned.

    Just some advice:

    • Be careful of middle jerks. These people pretend to be an artist, but all they did is leveraging the job to other artist who are unaware of job offer. So they make money just from leveraging. You should be able to cut the cost if you work directly to the actual artist.
    • Only work with somebody who has a public gallery, do not be tempted with offers from emails with arts attached, the arts probably isn't theirs. This is done mostly by middle jerks.
    • Ensure that you're buying copyright, not the right to use. There are artist who exploited this by recycling the same arts to a few buyers/users, and caused the users to fight among themselves for the right of exclusive art display/use. This is very applicable for game, because stories like this happens to game and flash movies 90% of the time. There are even a story of an artist who went further to take legal action towards press companies, just because the press companies should get the right from them instead of developers who used his/her art. Price for copyright generally costlier than the right to use, can be easily become 5 fold the right to use price.
    • The top post to the right of the screen doesn't mean they are the best, it means they are desperate, you might want to exploit that.
    • High cost per hour doesn't mean it is expensive, there is 2 notable guys from Swirtzerland and France, they charge ridiculously expensive but they get the job done faster, means you're paying about the same amount of money, same quality but faster delivery. Sorry I don't remember their names.
    • Tips if you're dealing with a pro or a student: Offer them an immortalized webpage of endorsement in your game's website as their portfolio. A lot of them are very encouraged with this kind of offer, you might get discount though. A pro might not be shaken to this kind of offer but this is always effective with students.
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  • This forum has a lot of beginners and people who are new to game development, it would be ethical if you remove your blog link or amend the terminology as quick as possible. This can cause misleading idea on C2, I'm sure you don't want to do this to beginner, it can cause snowballing effect.

    Note on the "tile" terminology, I think it would be much helpful if you don't force the term that is accepted outside C2 onto the community, because it is fairly established here that "tile" is referenced to tile background and tilemaps. For "sprite", people would just call it animation or just sprite. Use of terminology would certainly change, if you found something confusing, you should be requesting for terminology amendment from Ashley, not to use them to make your point.

    I agree with shinkan, experienced users might laugh at the mishap, but misleading beginners is a bigger concern. This is a serious suggestion, I'm not joking.

  • I remember doing animation requires some trigger, I may be wrong, but IIRC I think I make use of "send message" to trigger animation change.

    I haven't tried changing animation by instance variable condition, but theoretically it should work. Anyway I'm not sure the best way to create trigger for instance variable change, maybe "compare instance variable" with "trigger once" will work.

  • But what are the real advantages of the Tilemap object?

    It will make dungeon generator much easy, you can manage your tiling by array, etc. This will also let you to provide user-modded mapping much easier. In short, it made what you did less painful and easier to maintain.

    It looks more complicated.

    It simplify what you did.

    My experience with tile maps and sprite sheets is that the terms are often used interchangeably in the game industry but I could always be wrong.

    In C2, sprite sheet is the compiled tile of sprite animation, I think.

  • There is a workaround suggested there, try what DUTOIT suggested in the second page. I think the problem revolves around cpu speed, as I never had this problem again in my new laptop, it only happen in the old one.

    I'm noticing a pattern actually, this happens only on win7 64 bit so far....

    I don't see the dialog that is shown in the other thread.

    The dialog can be inconsistent sometimes, sometime the pc can freeze without anything popped up, or the entire windows just freeze.

  • Bob Thulfram this is not tilemaps... this is sprite.

    In tilemap, you can't even access the animation.

  • Thanks but there is just one problem your copy is verison 183 and mine is 173 how do i fix this?

    Download r183 at the bottom of this page.

  • Can't really tell by the screenshot. Have you sync your instance variable?

  • No idea what you just said but it sounds awesome!! In English does this mean we're getting a plugin?

    Not yet, we gotta watch for node.js 0.11 stable to be release for Ashley to have a shot at it.