dragoonblade's Forum Posts

  • can you use if set in X/Y coor in condition to set in stone or remove the pushable action?

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  • just curious can you do the same with just one layout or does it take up too much ram ?

  • wiz what about using random animation spawn with sprite variable with copy paste sword in different sprite animation group or you can use image point in the hand. unless if you need certain one to spawn then i have no clue.

    I think the best example would be the bullet image point tutorial.

  • looks like to me it might be the graphic card you might not have any at all. you might want to post your computer spec here to see if anyone have similar.

  • oh ok thx man that really free up my mind.

  • I read up several tutorial i almost have it down. except At the end. ATM im trying to use Merchant variable called NPC To progress and never go back to the previous dialogue quest.

    SO far i have it like this.

    On collision merchant to player. Set npc value to 1

    on collision merchant to player. set npc value to 2

    If coin = or > 10 .

    The problem is it keep looping so the quest is never ending looping

    I have read somewhere about "else" but I have no clue to how to place it for it to be effective to keep the set value to two and never return to 1 once your quest is finished.

  • to farflame Yeah i guess when i read about memory and vram kinda scared me intro trying to reduce that as much as possible

  • Is there a way to add/edit text into sprite? Atm im using Paint text copy paste.

    sometimes I really don't want to waste more space or icon or set text event when i can just (paint text) and be done example would be a title screen or an animation screen that already changes image so event dialogue would be a waste of space.

    Also on question about on screen animation render. Is it better or worse to have one size image then multiple small image ?

  • Hmm have you looked into the warcraft battle chest. Something like that be epicly awsome. Defense and offense objective. I have so much idea to where your game could be going toward. But ultimately it is your game.

    Oo what about set path way you can make to let player pave road to where worker follow like an ant trail so that you dont have to code where worker go to item.

  • I like the game. What is it im dead curious.

  • errr it doesn't really tell me too much, but you did lead me to which i now know what families are.

    Do you know or can you show me some example of how to do that. Like for instance Sprite A might be like the player and Sprite A'1 might be the enemy. Is there a way to split the one sprite into two different name instances.

  • ok I like the plug-in but i am baffled on how you made the VN with it. I see where all the event falls in place but how did you manage to get one text box for all to work or rather how did you split the text box like that I cannot figure that out. or even how you manage to snap the 2nd brown bar that isn't visible on and you have a blank sprite there is that intended?

  • I know from when i was using live swif before constuct 2 was made. They had database system where you could copy and copy same image over n over but to allow those image to become sprite and interact you had to re name each one with a new number after the name such as Cat0 cat1 cat2 etc if you wanted them to work.

    So far with seeing construct two basically do that for you problem i have is what if i have two identical image sprite from the database but i want them to not do the same thing. I really dont want to have to create sprite image over n over in database.

    In other word an added plug-in that would say asked if multiple same image sprite on same layout do you want to combine their name as one so code work for all or do you want to have different instance name. so that code does not work for all only for the one.

    Unless if this is already in construct two please do tell me.

  • do you have scroll to player or set size ? I found that scroll to player does wonder but again im not sure on different size resolution. Also you could add the anchor function to the button?

  • Hmmm i know im using sort of like run this animation destroy when finished maybe you can add in a small animation on the button start to play/ destroy so that there a transition phase when you Finish the new animation spawn scroll to player. THis is what ive been using but I'm no expert.