dragoonblade's Forum Posts

  • hmmm while we are on this topic Just curious can you some how create /spawn Sprite to be have set number but randomly generated. Such as if miner 1 2 3 dies then you want to spawn 4 5 6 and those dies then spawn 1 2 3 again ? Without having to place 6 sprite on layout of UID can you place one sprite on layout and attach UID to each spawn?

  • I've tried its no luck. Ive tried buttons with two different ID no go it still looping around one of them. I do believe its a bug Your better off getting someone to javacode it or bring it up to construct creator Ive tried function to see if the game would let you since there are multiple of em i tried to set position but apparently the program cannot see multiple set in one action ive tried every thing. it still wanting to go toward one object not multiple.

  • Hey i found it looking at the Tutorial some guy have here change the name of big guy to player change little guy to mapicon change the tan box to map. oh and change the map sprite origin to Top left

    Do every tick >set y to map.y+map.height*(player.y/LayoutHeight)

                  >set to X ^same change height to width.

    For granted it on layout setting but this is as close as i could get. you might just want to place hud or graphical bar where the bottom edge part that isnt being used

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  • Never mind i understand Its called a Mini map To check where you are in your surrounding in a real time battle.

    basically you need help with the Hud of a mini map

  • ok Ive made a sample of it im sure its messy but its just sample.

    First create a global variable in the event sheet call correct

    create one text and one button change all button to check box (Button>properties>Type to checkbox.

    Drag clone three button. click on each of the button and change their instance number (Button>properties>ID(optional) to 1 , 2 , 3. Go to your event sheet and create an group event call it First question.

    First line in the group Event first question.

    System>compare variable(now it should have correct variable leave it at =0. For action go to Text>set text (to the question you want)

    next line do Button>Pick by instance to 1 And add in System >compare variable to correct 0. For action Set button>Set text "to what ever you want"

    Do repeat for 2 3 button

    For the correct answer add this to next line Button>pick by instance(#) add in another condition Button>if checked Add another condition System>global variable=0. FOr action SET text to Correct Add another action System Add variable to correct 1 add another action Button unchecked

    Do the same for second question only changing the system>Global variable correct to equal 1.

    So on so on... again this is what i found it may be messy but it does work. This is the basic ive found any more question ill try to answer.

  • ummmm found it i think change it to layer 0

  • first of all what is your healthbar set to I cannotfind it all i see is set bar

  • Have you tried using Group event toggle ? in relation with layout name ?

  • I know of one way is to do use window paint text box then cut it paste it in the gimp and set the layer to transparent alpha and then export it to construct 2

  • hey you might want to set group event for each enemies you are spawning and jsut create an varable event where If variable is Greater then or less than enable group event or disable group event. This might take a bit of coding but it might just work

  • you might be able to use set the ball to have both physic and platform and have the wall or ceiling call in what the new math in the physic and platform behavior Acceleration, gravity but that just my guess?

  • you might be better off just making like 3-5 platforms off screen of course and use Pink invisible square to have math code to random select the platforms and with it you should just pin the coins on top of each one using image point i believe ?

  • Question on this topic what if you have free edition ? can you still do the same still hit past it or would it lock you down

  • hey I saw how you did the jump guide just make a fall through guide one in placement according to Y axis This would solve it pretty much.

  • btw i fix the problem in his animation cycle you just need to change the next platform speed to less then 0 to idle and where the System check special "true" add in the action set Global variable to idle.

    As far as behavior I havent cracked it yet