dragoonblade's Forum Posts

  • If i may add you know newsground have judgement page where movie and game get public reviewed. Perhap add in a page where you can see you stuff uploaded and reviewed for seven days and then you mod could like decide if it a keep (most popular vote) or not. I know There are spammer just as well as their are epic makers. So far as i can tell newsground has it set up fairly nice. Just my two cent on this topic

  • awsome indeed but the question is ....is it playable.

  • speaking of arrays While we are on topic I have one issue with this regarding with 4 array for dialogue. Is it code effecient to use array or to use text with set position style ontop an animation scene then destroy. Because the tutorial version of array isnt specific on to show how to work or in what situation can it be used as. All i see is just jibberish that says blah blah that how the world work. lol

  • Can't we use a third party recorder and then save it as an audio files and then properly sync it with what ever you needed it to. I believe that what i did when i still have Liveswif animation program

  • Hey Mr miller jsut curious have you found out how to do this in C2 yet.

  • ( im a noob too) Sound like we need an option in the sprite part to when spawn unit have its own sprite name such as unitsprite 0 and so on number per unit on map. As i understand it C2 does not add in that part and automatically assume one for all. Im wondering if there is a code to randomize name between like say ten different name and ten different sprite unique name. as i understand RTS it is a battle of armys. You could do something like create your own grid mesh sprite and snap sprite via origin and image point in it and make it invisible. This is my best guess.

  • im interested in what games that you have dream up of and if I can i can support you in finding problem. I just started learning c2 about 3 day ago.

  • If i might ask for Is to put a Z order list layer so that you can start to put walls on the same order with itself and to keep player alway remain on top because it pretty irritating that i have to keep constantly telling the newly create wall to go behind. Thus makes it more idk in sync with wall set.

  • nevermind i found it ignore me

  • hey ramones how did you get that X mirrored I cannot reproduce that I click mirror and all i get is mirror not X mirror

  • srry for necro post but I am using the same logic only for teleport action

    Basically i have it set-up to on to hit portal start animation with wait time of 0.5 but player does not teleport even though I have it on ? Is the wait time causing it to fully stop ?

  • thx you so much that really helps me more then you would ever known

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  • Ok in my game i have a box blank black as 0 and next frame has a key to appear in the frame 1.

    My question is how to stop the box from glitching in a upwardish when key animation appear in the box in frame 1.

    The game does have correct code event for picking up key to door relationship. It just the box animation that is driving me nuts. And yes I have both box of 0 and 1 to the same size.